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Re: Invinceable buildings [message #395823 is a reply to message #395803] |
Tue, 21 July 2009 19:37 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Attach the script z_NoDamageMoneyPoints to it.
Then also attach the script "z_Set_Skin_Created" and set
NewSkinType = CNCStructureHeavy
Remove_Script = NoDamageMoneyPoints
Message = 1000
Send a message 1000 to the building controller when you want to have it destroyed.
[Updated on: Tue, 21 July 2009 19:43] Report message to a moderator
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Re: Invinceable buildings [message #395850 is a reply to message #395823] |
Tue, 21 July 2009 23:00 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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zunnie wrote on Tue, 21 July 2009 21:37 | Attach the script z_NoDamageMoneyPoints to it.
Then also attach the script "z_Set_Skin_Created" and set
NewSkinType = CNCStructureHeavy
Remove_Script = NoDamageMoneyPoints
Message = 1000
Send a message 1000 to the building controller when you want to have it destroyed.
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I like this way more
[Updated on: Tue, 21 July 2009 23:01] Report message to a moderator
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