Not really TT related but... [message #388503] |
Fri, 29 May 2009 14:55 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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just confirm something for me, orca / apache damage to the head of any character is 200.
Someone doesn't believe me and is convinced is 100...
Jamie is a guys name in Europe...
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Re: Not really TT related but... [message #388592 is a reply to message #388552] |
Sat, 30 May 2009 02:02 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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Stewie wrote on Sat, 30 May 2009 05:44 | They're both 100. (Regular damage is 20, headshot is a 5x multiplier.)
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negative normal hit from dorca / apache is 40. Therefore hs is 200.
You are getting humvee/ buggy and orca / apache guns confused.
Jamie is a guys name in Europe...
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Re: Not really TT related but... [message #388600 is a reply to message #388592] |
Sat, 30 May 2009 03:01 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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You are forgetting the warhead settings here are the stats for the orca and apache.
Apache:
Warhead: Steel
Damage: 20
Range: 50
Effectiverange: 50
Velocity: 150
Orca:
Warhead: Steel
Damage: 20
Range: 100
Effectiverange: 30
Velocity: 150
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Re: Not really TT related but... [message #389114 is a reply to message #388603] |
Thu, 04 June 2009 01:56 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Damage = projectile_damage * body_part_multiplier * material_multiplier + splash
This is the reason ramjets tear through artillery, aircraft and humvees - their surface/skin type. All of the default settings are stored in surfaceeffects.ini.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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