AI Base Defenses [message #387016] |
Tue, 19 May 2009 13:07 |
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Messages: 160 Registered: November 2004
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Hi guys! Long time no post!
I'm working on another map at the moment, and I am trying to create a turret that will shoot at mutants only (or a turret that will not shoot at GDI/Nod.) In the past I haven't discovered a way to do this but I am hoping with the release of some new scripts I might now be able to do this.
I did a little digging and found SUR_Dep_Turret, which is supposed to shoot at mutants only, but it doesn't seem to work for me.
Any suggestions? Please?
Thanks!
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Re: AI Base Defenses [message #387060 is a reply to message #387016] |
Tue, 19 May 2009 18:52 |
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Messages: 160 Registered: November 2004
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Is there a way to make the turrets belong to GDI and then make the Nod player purchase a character with a script attached that makes them seem like a GDI unit so the turrets wont fire at them?
For example, you can attach a script to any character, I think it's called M06_Civ_Prisoner, and either side can buy that character and no one will shoot at you, not even the base defenses. Is there a script that will do something like that except for GDI and make it so the mutants shoot at me?
[Updated on: Tue, 19 May 2009 18:55] Report message to a moderator
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