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Re: Hand positions in 3ds max. [message #386109 is a reply to message #385976] |
Fri, 15 May 2009 01:23 |
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Staude
Messages: 56 Registered: May 2005
Karma: 0
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Recruit |
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Gen_Blacky wrote on Thu, 14 May 2009 12:57 | just use gmax haha thats what I use , 3ds max just has a whole bunch of new features that u don't need. You also just can recreate the bones for the gun hands , just import f_skelton and relink them . I might convert it for you when I get home.
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Well i would appreciate the assistance. I'm working on a pretty big thing and i like to keep all the work in 3ds max. It's pretty bothersome having to export to gmax to set it up properly. Also annoying because it limits my texture possibilities and theres no easy way of editing without having to redo all the work.
Also i find gmax difficult slow and annoying compaired But that's just me.
http://www.moddb.com/mods/rise-of-apocalypse
[Updated on: Fri, 15 May 2009 01:23] Report message to a moderator
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Re: Hand positions in 3ds max. [message #387125 is a reply to message #386080] |
Wed, 20 May 2009 07:00 |
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The Party
Messages: 546 Registered: February 2009 Location: Chapel Hill, NC
Karma: 0
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Colonel |
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Gen_Blacky wrote on Thu, 14 May 2009 20:33 | don't know what the model is called for havoc hands
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f_hm_havoc.w3d <--
War is Peace.
Ignorance is Strength.
Freedom is Slavery.
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