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Suggestion + Question [message #381732] Tue, 21 April 2009 13:57 Go to next message
dr3w2 is currently offline  dr3w2
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My suggestion is to have the ability for a user to relay messages into game during gametime, for example using UDP. For moderators using full screen game and do not have dual monitors, moderating and using IRC is a bitch because of tabbing out. I know TT has mentioned they want to fix bugs, and improve upon the engine but I think a new addition like this could be worthwhile. I can post a SS if necessary and willing to send my current code to members of TT.

Now for a question relating to that, how much of the current "shaders.dll" and "scripts.dll" will be modified, changed and limited/unaccessible. For example, will we still be able to code with c++ to make modified huds and if so how much code changing would be necessary? If we cannot edit via c++ , what kind of configurations will be possible? Theres certainly to much freedom involved with both of these DLL files however I think most developers on it realize this and try to draw the line somewhere.


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Re: Suggestion + Question [message #381817 is a reply to message #381732] Tue, 21 April 2009 19:01 Go to previous messageGo to next message
Genesis2001
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As for the shaders question, Saberhawk's mentioned that he completely re-wrote shaders.dll for this patch. "Shaders System 4.0"

I remember jonwil also stating that shader plugins won't be done in this new shaders.dll.

That is all I know about it. ^_^
Re: Suggestion + Question [message #381847 is a reply to message #381732] Tue, 21 April 2009 23:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Couldn't you have a sort of IRC overlay, like you have TS2 overlay? OK, it's less shiny but I doubt the chat in renegade would be better. Razz

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Suggestion + Question [message #381869 is a reply to message #381732] Wed, 22 April 2009 04:33 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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I never said anything about the chat box Big Grin

Problem with an "irc overlay" is that still involves hooking directx not to mention the actual drawing of whatever else you want on it. By drawing right into renegade using shaders I would think there's actually less overhead.

Also something like TS overlay conflicts with fraps and other direct-x hooking programs.

With a udp socket you can control what kind of data you want to send extremely easily (especially with mirc) and your limited only to the size of the ascii string you want to send ( for example, mine is limited to 256 characters)


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Re: Suggestion + Question [message #381892 is a reply to message #381869] Wed, 22 April 2009 08:01 Go to previous messageGo to next message
Genesis2001
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andr3w282 wrote on Wed, 22 April 2009 04:33

I never said anything about the chat box Big Grin

Problem with an "irc overlay" is that still involves hooking directx not to mention the actual drawing of whatever else you want on it. By drawing right into renegade using shaders I would think there's actually less overhead.

Also something like TS overlay conflicts with fraps and other direct-x hooking programs.

With a udp socket you can control what kind of data you want to send extremely easily (especially with mirc) and your limited only to the size of the ascii string you want to send ( for example, mine is limited to 256 characters)


But if it's an mIRC script, what if servers show team chat in the public channel and the player's on that channel... They can just have it send -all- chatter to their game client. Mad lol
Re: Suggestion + Question [message #381897 is a reply to message #381732] Wed, 22 April 2009 08:40 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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I really don't think servers show team chat in public, and if they do then those servers fail

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Re: Suggestion + Question [message #381914 is a reply to message #381897] Wed, 22 April 2009 09:33 Go to previous messageGo to next message
Pyr0man1c is currently offline  Pyr0man1c
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andr3w282 wrote on Wed, 22 April 2009 10:40

I really don't think servers show team chat in public, and if they do then those servers fail

Or there is no teamwork in the serve -_-
But good idea.


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and its all this "drama" that will one day end renegade...

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[Updated on: Wed, 22 April 2009 09:33]

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Re: Suggestion + Question [message #382155 is a reply to message #381897] Thu, 23 April 2009 13:19 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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andr3w282 wrote on Wed, 22 April 2009 16:40

I really don't think servers show team chat in public, and if they do then those servers fail


Some I've been to do, and have an ingame to IRC IP matching thing that ignores moderators. Some don't have that, though.


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Re: Suggestion + Question [message #382182 is a reply to message #381732] Thu, 23 April 2009 15:16 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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And proxies?

But yeah, those kinds of servers fail.


Re: Suggestion + Question [message #382244 is a reply to message #381732] Thu, 23 April 2009 21:13 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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http://www.n00bstories.com/image.fetch.php?id=1390025527

y/n ?


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Re: Suggestion + Question [message #382268 is a reply to message #381732] Thu, 23 April 2009 23:27 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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It seems this topic is solved, so I'll close it. The offtopic part was split to the heated discussions subforum where you can continue discussing it. I'd like to keep the TT-forum strictly technical / constructive Smile.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Suggestion + Question [message #382315 is a reply to message #381732] Fri, 24 April 2009 05:35 Go to previous messageGo to next message
F1r3st0rm is currently offline  F1r3st0rm
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Still too much text on the screen dont know how can you play like that
Re: Suggestion + Question [message #382316 is a reply to message #381732] Fri, 24 April 2009 05:42 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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You get used to it quickly, you won't even notice it... I have more debug output on my screen than shown there and can still play normally. Wink

I'm not sure about this. It's definitely very cool, but I can see possibilities to abuse it, intentionally or not. I can imagine mods having this on and without really noticing they look at the IRC logs when there's no real reason to, giving them an advantage (comparable to dual screen but even more tempting Razz)... Hmmm.. Neutral


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[Updated on: Fri, 24 April 2009 05:43]

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Re: Suggestion + Question [message #382330 is a reply to message #382316] Fri, 24 April 2009 07:30 Go to previous messageGo to next message
Genesis2001
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StealthEye wrote on Fri, 24 April 2009 05:42

I'm not sure about this. It's definitely very cool, but I can see possibilities to abuse it, intentionally or not. I can imagine mods having this on and without really noticing they look at the IRC logs when there's no real reason to, giving them an advantage (comparable to dual screen but even more tempting Razz)... Hmmm.. Neutral


'tis what I was saying, lol.

A server or two may show their team chat publicly, for why, I don't know. But they may for whatever reason.

Not to mention moderators having their administration channels open and relaying data to their game. Wink
Re: Suggestion + Question [message #382376 is a reply to message #382316] Fri, 24 April 2009 12:59 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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StealthEye wrote on Fri, 24 April 2009 07:42

You get used to it quickly, you won't even notice it... I have more debug output on my screen than shown there and can still play normally. Wink

I'm not sure about this. It's definitely very cool, but I can see possibilities to abuse it, intentionally or not. I can imagine mods having this on and without really noticing they look at the IRC logs when there's no real reason to, giving them an advantage (comparable to dual screen but even more tempting Razz)... Hmmm.. Neutral

I had another idea which I may be using for n00bstories.

Get the currently connected servers IP and listen only for incomming messages from that source IP. Allow the server/server owner/bot handle any of the extra messages that they would allow to be sent to the players. I know, it sounds like !page and !msg but this could be used as a secondary thing


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Re: Suggestion + Question [message #382378 is a reply to message #382330] Fri, 24 April 2009 13:02 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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Zack wrote on Fri, 24 April 2009 09:30

StealthEye wrote on Fri, 24 April 2009 05:42

I'm not sure about this. It's definitely very cool, but I can see possibilities to abuse it, intentionally or not. I can imagine mods having this on and without really noticing they look at the IRC logs when there's no real reason to, giving them an advantage (comparable to dual screen but even more tempting Razz)... Hmmm.. Neutral


'tis what I was saying, lol.

A server or two may show their team chat publicly, for why, I don't know. But they may for whatever reason.

Not to mention moderators having their administration channels open and relaying data to their game. Wink

If the moderators and administrators can't be trusted to not abuse what they are given access to, then they simply should not be moderators or admins and be decided by that servers owner. We fully trust our moderators at NS to use their judgment and to not be viewing the administrative bot output (team chat, vehicle purchases etc..) while they are playing


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Re: Suggestion + Question [message #382403 is a reply to message #381732] Fri, 24 April 2009 14:33 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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I have a script setup which !pages me who killed me (+ details), who I killed, deployed beacons, BIATCH warnings etc.

This is causing some spam though.

I would suggest to get the client to open a DDE channel and let the people figure this out themselfs with a combo of mIRC and DDE.


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nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: Suggestion + Question [message #382404 is a reply to message #382403] Fri, 24 April 2009 14:35 Go to previous message
dr3w2 is currently offline  dr3w2
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Prulez wrote on Fri, 24 April 2009 23:33

I have a script setup which !pages me who killed me (+ details), who I killed, deployed beacons, BIATCH warnings etc.

This is causing some spam though.

I would suggest to get the client to open a DDE channel and let the people figure this out themselfs with a combo of mIRC and DDE.

DDE is a pain in the ass not to mention you need to have the active connection. By using a UDP socket you can be listening constantly and not have to worry about connecting and disconnecting. Since UDP can specify source IPs, setting it to 127.0.0.1 doesn't cause any security issues. Using a mIRC udp socket is also much easier then DDE Razz

Only thing is I never bothered to allow back and forth communication as I didn't want or need it, so I consider the IRC thing more as a relay.


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[Updated on: Fri, 24 April 2009 14:36]

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