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Making spawned GDI/NOD Player spawners work [message #375704] Tue, 10 March 2009 13:07 Go to next message
F1AScroll is currently offline  F1AScroll
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I heard that when GDI/NOD Player spawns are created dynamically, they don't work. Is this true? If so, can you fix it?

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: Making spawned GDI/NOD Player spawners work [message #375734 is a reply to message #375704] Tue, 10 March 2009 17:11 Go to previous messageGo to next message
a000clown
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Just curious, but why don't you confirm if it works or not before reporting it?
It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...

I just tested this by creating a bunch of Nod spawners all over the map with:
Commands->Create_Object("NOD Spawner",position);

and it worked properly. Nothing to fix Smile

[Updated on: Tue, 10 March 2009 17:13]

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Re: Making spawned GDI/NOD Player spawners work [message #375756 is a reply to message #375734] Tue, 10 March 2009 18:03 Go to previous message
F1AScroll is currently offline  F1AScroll
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a000clown wrote on Tue, 10 March 2009 20:11

Just curious, but why don't you confirm if it works or not before reporting it?
It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...

I just tested this by creating a bunch of Nod spawners all over the map with:
Commands->Create_Object("NOD Spawner",position);

and it worked properly. Nothing to fix Smile


I haven't really gotten a lot done on my mod yet. I don't even know how to use Commands->. How would I use that script? Or is that a serverside mod such as SSGM? Sorry, I'm a newbie.


Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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