Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Technical Support » Win32 FDS » [Resolved] Few SSGM questions
[Resolved] Few SSGM questions [message #374510] Mon, 02 March 2009 18:35 Go to next message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Karma: 0
Colonel
Few questions about functions / hooks.

Under class BaseControllerClass : public NetworkObjectClass {

What is:
	void Import_Occasional(BitStreamClass &BitStream);
	void Export_Occasional(BitStreamClass &BitStream);
	void Set_Delete_Pending();
	void Delete();


Under class cGameData : public Signaler<TypedEventPair<bool,int> > {

	virtual void ReceiveSignal(TypedEventPair<bool,int> &signal);
	virtual void Soldier_Added(GameObject *obj);
	virtual void Export_Tier_1_Data(cPacket &packet);
	virtual void Import_Tier_1_Data(cPacket &packet);
	virtual void Import_Tier_1_Data(const WOLGameInfo &packet);
	virtual void Export_Tier_2_Data(cPacket &packet);
	virtual void Import_Tier_2_Data(cPacket &packet);
	virtual bool Remember_Inventory();
	virtual void Get_Description(WideStringClass &w);


under class cGameDataSkirmish : public cGameData {

void Soldier_Added(GameObject *obj);


http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*

[Updated on: Fri, 06 March 2009 05:53]

Report message to a moderator

Re: Few SSGM questions [message #375124 is a reply to message #374510] Fri, 06 March 2009 05:53 Go to previous message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Karma: 0
Colonel
"RoShamBo"

Quote:


virtual void ReceiveSignal(TypedEventPair<bool,int> &signal);
virtual void Soldier_Added(GameObject *obj);
virtual void Export_Tier_1_Data(cPacket &packet);
virtual void Import_Tier_1_Data(cPacket &packet);
virtual void Import_Tier_1_Data(const WOLGameInfo &packet);
virtual void Export_Tier_2_Data(cPacket &packet);
virtual void Import_Tier_2_Data(cPacket &packet);
virtual bool Remember_Inventory();
virtual void Get_Description(WideStringClass &w);



All those are virtual and you cannot call them. The rest are not likely to work either. They are to do with single player missions and saves.



http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
Previous Topic: Tutorials for buildingserver?
Next Topic: Official SBot Thread
Goto Forum:
  


Current Time: Sun Nov 03 22:14:38 MST 2024

Total time taken to generate the page: 0.00767 seconds