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Re: Treason! [message #374455 is a reply to message #374375] |
Mon, 02 March 2009 13:05 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Mon, 02 March 2009 07:29 | I've seen this a couple times as well... I'm assuming the picture that you have there is just for an example, because Luigiverg's name is showing up on the list as GDI as well, where as when it usually happens to me, the name shows up right in the score display, and just the wrong color on the character.
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Actually, each time it's happened to me their display on their character AND their player list entry is wrong.. :/ lol
Also, I've only encountered this once or twice with Normal Renegade (1.037 and Scripts 3.4.4). With RR, I've seen this more often tbh, though still rare in itself...
Same thing with the team kill glitch with vehicles (firing the weapon and exiting before the projectile collides with the object you're targeting): I've been able to reproduce it more and more with RR, however with Normal Ren (1.037+3.4.4) I don't notice it as much.
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Re: Treason! [message #374547 is a reply to message #374370] |
Tue, 03 March 2009 00:43 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I've noticed it happened most when a player joins just at the end of a map. So let's say under ends, players joins while Volcano is loading. The player gets the players list of Under, including the team he would have been on while in reality, he's on Volcano in the other team.
I wonder if he wouldn't get the wrong player ID...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Tue, 03 March 2009 00:43] Report message to a moderator
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Re: Treason! [message #374556 is a reply to message #374547] |
Tue, 03 March 2009 03:25 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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Goztow wrote on Tue, 03 March 2009 09:43 | I've noticed it happened most when a player joins just at the end of a map. So let's say under ends, players joins while Volcano is loading. The player gets the players list of Under, including the team he would have been on while in reality, he's on Volcano in the other team.
I wonder if he wouldn't get the wrong player ID...
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also most of the time the player he gets the id from, leaves when under ends, so there is a free slot but on the players screen there's not
[Updated on: Tue, 03 March 2009 03:26] Report message to a moderator
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Re: Treason! [message #378525 is a reply to message #374370] |
Thu, 02 April 2009 19:50 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
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General (1 Star) |
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maybe he got the spy crate?
The road I cruise is a bitch now, baby.
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Re: Treason! [message #378537 is a reply to message #374370] |
Thu, 02 April 2009 22:21 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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I have and this
saw a teammate that was yellow in his name like the ss and showed up as the enemy team expect he was on our team
also one where my teammate chat was showing up as yellow... when I was on nod
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Re: Treason! [message #378546 is a reply to message #374370] |
Fri, 03 April 2009 00:57 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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This has happened to me 9 times out of 10 in the last week of playing. It mostly happens in aow WHILE I'm running RR. I have never noticed this happen while I wasn't running RR. Seeing as how this guy isn't running RR, it couldn't be an effect that RR has or could it?
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Treason! [message #381091 is a reply to message #374370] |
Sat, 18 April 2009 13:39 |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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Recruit |
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If all the people are yellow or all of them are red on the list the game ends!But that won't happen...
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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