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Re: Create New Beacon Preset Question... [message #372564 is a reply to message #372539] |
Wed, 18 February 2009 14:34 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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I think you need to change the annnounce time as well as the post and pre nuke/ion effects timers to -1. Only use ion cannon type beacons, if you have 'isnuke' selected, the sky will still turn red for a few moments. I'd like to be more specific, but I don't have leveledit on my computer right now.
[Updated on: Wed, 18 February 2009 14:35] Report message to a moderator
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Re: Create New Beacon Preset Question... [message #372567 is a reply to message #372539] |
Wed, 18 February 2009 15:25 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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With a little code you could use the principle of what I did in that old tutorial (destroying the beacon and replacing it with a flare or an invisible object) but have it perform many different functions. By setting booleans on the player it could make the invisible object call different functions...
bool has_airstrikebeacon false;
bool has_reinforcementbeacon false;
etc
etc
Then when the beacon is placed, get the player object of the placer, and if they pass the condition of if (has_airstriokebeacon), make it do the airstrike.
With a little bit of code you really are not limiting yourself, you could use the one beacon for many different uses.
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Re: Create New Beacon Preset Question... [message #372862 is a reply to message #372539] |
Sat, 21 February 2009 11:35 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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It's been awhile since I did this but I think this might be it. Go to the Object>Beacon>IonCannon>CnC_Beacon_Ioncanon (or whichever one you want) and hit mod ore temp (again whichever it is you want). Go to the settings tab and scroll down to the last 3 options pre-detonate cinematic obj, post, etc. Click on the thing to the right and switch it to none. I think that's how it's done but I haven't tested it.
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