Cutting Terrain with boolean [message #370203] |
Tue, 03 February 2009 06:43 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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I'm trying to cut the terrain below my buildings with boolean, but it dont work.
if I use e.g. a sphere to cut, thats not a problem, with a sphere or box or something like that I got nice holes into my terrain.
but it doesnt work with the ren-buildings, because they are not simple forms, but a lot of planes and faces.... ?
[Updated on: Tue, 03 February 2009 06:44] Report message to a moderator
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Re: Cutting Terrain with boolean [message #370232 is a reply to message #370203] |
Tue, 03 February 2009 10:29 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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a simple way is to just cut the poly of the terrain out then line up the building and turn snap to verts on, then snap the verts from the terrain to the buildings.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Cutting Terrain with boolean [message #370314 is a reply to message #370234] |
Tue, 03 February 2009 16:16 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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rrutk wrote on Tue, 03 February 2009 17:45 | doesnt work with round buildings, e.g airstrip
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Works but takes FOREVER.
I'd like to know how to do this too.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Cutting Terrain with boolean [message #370408 is a reply to message #370396] |
Wed, 04 February 2009 06:28 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Yesterday night I found an easy, but only 95& accuracy way...
The first boolean cut with boxes and sphere has always success.
So, just make cutting boxes (large ones, going deep into the terrain) or cutting spheres and cut step by step the shapes/outlines of the buildings.
cut a little bit smaller then the building, so all is fine
[Updated on: Wed, 04 February 2009 06:28] Report message to a moderator
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