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- [WIP] Texture Replacement Mod [message #369685] Sat, 31 January 2009 09:05 Go to next message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
I'm currently working on a mod which will replace most, if not all, map textures in renegade. I am replacing the old textures with more realistic ones, though I can't use their actual High Res version since renegade doesn't support it. Still I think it's looking pretty good and it gives you a whole new impression.

For screenshots, click >>>HERE<<<

Password is: revamped

Please tell me if you like it Big Grin

[Updated on: Sat, 31 January 2009 09:18]

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- Re: [WIP] Texture Replacement Mod [message #369688 is a reply to message #369685] Sat, 31 January 2009 09:11 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
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General (2 Stars)
need a password (private album thingy)
- Re: [WIP] Texture Replacement Mod [message #369689 is a reply to message #369685] Sat, 31 January 2009 09:18 Go to previous messageGo to next message
Player is currently offline  Player
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Registered: August 2008
Location: Germany/Hamburg
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Well done mate
I love them


http://www.xxlimg.com/images/omy4ptctypm1uygvr12j.png
- Re: [WIP] Texture Replacement Mod [message #369690 is a reply to message #369685] Sat, 31 January 2009 09:20 Go to previous messageGo to next message
TankArmy5 is currently offline  TankArmy5
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Registered: November 2008
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awsome nice skins pls link download Big Ups Thumbs Up
- Re: [WIP] Texture Replacement Mod [message #369692 is a reply to message #369685] Sat, 31 January 2009 09:25 Go to previous messageGo to next message
Spyder
Messages: 1070
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I'll release them to the public when it's done. Still having a hard time finding some replacement textures for a few things like the Tiberium and what you see on the Walls screenshot (Egyptian things)
- Re: [WIP] Texture Replacement Mod [message #369693 is a reply to message #369685] Sat, 31 January 2009 09:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Hmm pretty cool, just wondering how to enable Normall maps in 3DS Max for Renegade. Becuase i dont want to use the Shaders.sdb because its bugged. Any ideas?

[Updated on: Sat, 31 January 2009 09:42]

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- Re: [WIP] Texture Replacement Mod [message #369695 is a reply to message #369685] Sat, 31 January 2009 09:47 Go to previous messageGo to next message
Spyder
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Registered: March 2006
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No idea...I already have the normal maps, but I'm waiting for Saberhawk to release his fixed version of the FX files.
- Re: [WIP] Texture Replacement Mod [message #369699 is a reply to message #369685] Sat, 31 January 2009 10:04 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Im trying it to make work in 3DS MAX
- Re: [WIP] Texture Replacement Mod [message #369715 is a reply to message #369699] Sat, 31 January 2009 11:01 Go to previous messageGo to next message
Spyder
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No idea how that would work since I haven't used max for like a year...
- Re: [WIP] Texture Replacement Mod [message #369721 is a reply to message #369685] Sat, 31 January 2009 11:23 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
They are very nice. Only I think under is a bit too sandy.
- Re: [WIP] Texture Replacement Mod [message #369757 is a reply to message #369721] Sat, 31 January 2009 14:45 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
Can't help it Huh

I just replaced the original textures, I can't go reskin the whole map so everything looks perfect...
- Re: [WIP] Texture Replacement Mod [message #369759 is a reply to message #369685] Sat, 31 January 2009 14:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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you can hex edit every map like i did with islands

http://s18.postimage.org/jc6qbn4k9/bricks3.png
- Re: [WIP] Texture Replacement Mod [message #369927 is a reply to message #369759] Sun, 01 February 2009 11:45 Go to previous message
LR01 is currently offline  LR01
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Registered: April 2006
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Colonel
Nice, I like the idea of seeing ren with some new and fresh textures.

and if you use 1024x1024 textures you can already see it as "high" res, since ren uses textures that are even 128x128


Moding can be real Fun...
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