[request] High Res Vehicle textures [message #368896] |
Sun, 25 January 2009 13:19 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Name says it all. Does someone have any high-res vehicle textures or some shader files which make the vehicles look a little nicer or shiny?
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Re: [request] High Res Vehicle textures [message #369020 is a reply to message #368896] |
Mon, 26 January 2009 12:13 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I tried your normalmaps, but for some reason my vehicle skins remain the same, they haven't changed at all.
Yes, I have the shader options enabled.
Yes, I also tried to extract the files from the mix.
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Re: [request] High Res Vehicle textures [message #369048 is a reply to message #369020] |
Mon, 26 January 2009 17:07 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Nero wrote on Tue, 27 January 2009 03:13 | I tried your normalmaps, but for some reason my vehicle skins remain the same, they haven't changed at all.
Yes, I have the shader options enabled.
Yes, I also tried to extract the files from the mix.
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Do you have the shaders.sdb file in your data folder?
Also, you don't need to extract the files from the mix.
nopol10=Nopol=nopol(GSA)
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Re: [request] High Res Vehicle textures [message #369144 is a reply to message #369143] |
Tue, 27 January 2009 10:46 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Nero wrote on Tue, 27 January 2009 12:44 | I currently have an ATI HD3850 512MB GDDR3 so I'm like 1000000000% sure that my graphics card supports the shaders.
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Check your game directory (not data). Do you have a _shaders.txt, and if so, what does it say?
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Re: [request] High Res Vehicle textures [message #369146 is a reply to message #369144] |
Tue, 27 January 2009 11:17 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Tue, 27 January 2009 18:46 |
Nero wrote on Tue, 27 January 2009 12:44 | I currently have an ATI HD3850 512MB GDDR3 so I'm like 1000000000% sure that my graphics card supports the shaders.
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Check your game directory (not data). Do you have a _shaders.txt, and if so, what does it say?
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Yes, I have one. It says:
[HLSLnormal_map.fx] Failed to open required effect definition file.
<< and that like a hundred times more.
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Re: [request] High Res Vehicle textures [message #369149 is a reply to message #369146] |
Tue, 27 January 2009 11:31 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Might want to drop this in data then
Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.
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Re: [request] High Res Vehicle textures [message #369151 is a reply to message #369149] |
Tue, 27 January 2009 11:43 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Tue, 27 January 2009 19:31 | Might want to drop this in data then
Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.
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Thanks for the file, I'll try again now. Even though the math is horrible...If it works, it works. Right?
Edit: Yep, they're working now, looking nice
[Updated on: Tue, 27 January 2009 11:44] Report message to a moderator
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Re: [request] High Res Vehicle textures [message #369154 is a reply to message #369151] |
Tue, 27 January 2009 11:51 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Nero wrote on Tue, 27 January 2009 13:43 |
Saberhawk wrote on Tue, 27 January 2009 19:31 | Might want to drop this in data then
Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.
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Thanks for the file, I'll try again now. Even though the math is horrible...If it works, it works. Right?
Edit: Yep, they're working now, looking nice
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Yeah, it does work, it just doesn't look anywhere near as good as it's supposed to (as, uh, evidenced by http://i42.tinypic.com/2wnv52h.jpg)
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Re: [request] High Res Vehicle textures [message #369232 is a reply to message #369203] |
Tue, 27 January 2009 22:29 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Tue, 27 January 2009 21:25 |
u6795 wrote on Tue, 27 January 2009 21:22 | I dunno about you, man, but that's kind of awesome.
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Not if you are in motion. When you change the camera angle, there clipping errors between two seemingly different textures all over the weapons and the vehicles.
Those black spots change their positions when you move so it looks like total crap. And I don't know how to use that shader edit thingy.
How do I return the vehicles to normal?
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Turn off shaders (or get rid of the files you installed)
Those issues are because of the crazy ass backwards math done in that old FX file =/
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Re: [request] High Res Vehicle textures [message #369790 is a reply to message #369233] |
Sat, 31 January 2009 18:51 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Here's a version of the normal map shader file that I edited with diffuse lighting. I got this code from a book I'm reading so I just added it for fun. There are some extra crap which are not used in the file and those are from stuff on the Internet which I was trying out. Override the HLSLnormal_map.fx in the data folder.
nopol10=Nopol=nopol(GSA)
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