Question --> XCC and smaller mix files [message #3254] |
Thu, 06 March 2003 11:27 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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I remember hearing that you could use XCC to remove the script.dll from the mix using XCC. If you can, how do you do it? I tried it using XCC Editor, I think, and it made it so the mix did not load properly.
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Question --> XCC and smaller mix files [message #3257] |
Thu, 06 March 2003 11:35 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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Just delete this topic now. I explained how you use and setup the scripts in my tutorials at http://www.nodnl.net . Read through the teleport or stealth zone tutorial before you ask about the scripts.dll i did explain how to do everything to get scripts working in detain in the tutorials.
The scripts.dll is in the root of your renegade directory anyway. Also you wouldn't be able to extract the DLL i used for the scripts as they are written by Jon Wilson and Dante.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
[Updated on: Thu, 06 March 2003 11:38] Report message to a moderator
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Question --> XCC and smaller mix files [message #3258] |
Thu, 06 March 2003 11:37 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Huh? What? No, I am not asking about any script in particular, I am talking about how you export from Commando editor with the script.dll in the mix, and if and how you can remove it using xcc, because I remember in the old forums someone mentioning it. Beleve it or not, I do know how to make scripts work. If you noticed I did not ask, "how do you make scripts work".
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Question --> XCC and smaller mix files [message #3260] |
Thu, 06 March 2003 11:41 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You just open the file with XCC then click delete on the scripts.dll. The game reads the scripts from the reneagde directory in MIX files but no PKG files. Yo load up XCC and double click on your mix file to open it. XCC mixer is what i'm refering too, its the standard program that's used.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
[Updated on: Thu, 06 March 2003 11:49] Report message to a moderator
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Question --> XCC and smaller mix files [message #9027] |
Sun, 23 March 2003 03:40 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Yah, I solved the problem long ago, I had the program to, I was just using the wrong part, and the map was released
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