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			| Failed to Export [message #364050] | Fri, 19 December 2008 19:23  |  
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				|  |  Altzan Messages: 1586
 Registered: September 2008
 Location: Tennessee
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I boned a model of a warthog I found on TurboSquid, and went to export it. I am familar with the process, yet it always hangs up on "Processing v_wheel4". Anyone know why gmax would just halt in the export process? (I assume it is proper to export as 'heirarchial model'). 
	
	 Attachment: warthog.rar (Size: 377.03KB, Downloaded 113 times)
 
 I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
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			| Re: Failed to Export [message #364062 is a reply to message #364050] | Fri, 19 December 2008 20:44   |  
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				|  |  Altzan Messages: 1586
 Registered: September 2008
 Location: Tennessee
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Is it OK with you to send back the W3D? I know it has a high poly count but I would like to mess with it in LevelEdit. 
 I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
 [Updated on: Fri, 19 December 2008 20:45] Report message to a moderator |  
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			| Re: Failed to Export [message #364230 is a reply to message #364050] | Sun, 21 December 2008 01:53  |  
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				|  |  Gen_Blacky Messages: 3250
 Registered: September 2006
 
	Karma: 1
 | General (3 Stars) |  |  |  
	| Im not sure what a good poly limit for vehicles but 3,000 is okay for vehicles now days because people have better computer. renegade can handle a lot of polys but the mesh has to be broken up in parts. There is a topic about this somewhere. 
 
  
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