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Transparent mesh backfaces [message #363062] Sat, 13 December 2008 16:32 Go to next message
R315r4z0r is currently offline  R315r4z0r
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Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
index.php?t=getfile&id=8743&private=0

The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.

Is there a way to correct that?
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Re: Transparent mesh backfaces [message #363064 is a reply to message #363062] Sat, 13 December 2008 16:37 Go to previous messageGo to next message
saberhawk
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R315r4z0r wrote on Sat, 13 December 2008 17:32

Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
<image removed>

The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.

Is there a way to correct that?



No, it gets darker by design. That is how alpha-blending works...
Re: Transparent mesh backfaces [message #363069 is a reply to message #363064] Sat, 13 December 2008 17:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Saberhawk wrote on Sat, 13 December 2008 16:37

R315r4z0r wrote on Sat, 13 December 2008 17:32

Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
<image removed>

The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.

Is there a way to correct that?



No, it gets darker by design. That is how alpha-blending works...


Incorrect, use Emissive lighting only, and screen, not add.


Re: Transparent mesh backfaces [message #363086 is a reply to message #363062] Sat, 13 December 2008 19:44 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Thanks a lot! It worked Very Happy!
Re: Transparent mesh backfaces [message #363090 is a reply to message #363069] Sat, 13 December 2008 20:51 Go to previous messageGo to next message
saberhawk
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Jerad Gray wrote on Sat, 13 December 2008 18:30

Saberhawk wrote on Sat, 13 December 2008 16:37

R315r4z0r wrote on Sat, 13 December 2008 17:32

Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
<image removed>

The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.

Is there a way to correct that?



No, it gets darker by design. That is how alpha-blending works...


Incorrect, use Emissive lighting only, and screen, not add.


Alpha blending does work that way though, and screen + emissive is a more expensive effect Razz
Re: Transparent mesh backfaces [message #363092 is a reply to message #363090] Sat, 13 December 2008 21:42 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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is that a drawing or a scene done by 3ds max ?
Re: Transparent mesh backfaces [message #363136 is a reply to message #363092] Sun, 14 December 2008 11:41 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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YazooGang wrote on Sat, 13 December 2008 23:42

is that a drawing or a scene done by 3ds max ?

It's just a small boxy mesh that was modeled in RenX after a map I'm making. The red numbers and lines scrolling across are just the texture.

It's supposed to be a hologram of the map that it is in.
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