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My First Models [message #355297] Tue, 21 October 2008 15:19 Go to next message
Altzan is currently offline  Altzan
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Apart from them being as ugly as sin, what can I improve on?
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Tue, 21 October 2008 19:09]

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Re: My First Models [message #355299 is a reply to message #355297] Tue, 21 October 2008 15:23 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Tons of unnecessary poly's. Use weld and extrude more.

Don't plop objects ontop of eachother. It's a terrible way to model.


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[Updated on: Tue, 21 October 2008 15:24]

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Re: My First Models [message #355302 is a reply to message #355299] Tue, 21 October 2008 15:58 Go to previous messageGo to next message
Mauler
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Well it's a start. I say keep at it and you'll improve
Re: My First Models [message #355303 is a reply to message #355299] Tue, 21 October 2008 16:00 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Cabal8616 wrote on Tue, 21 October 2008 17:23

Tons of unnecessary poly's. Use weld and extrude more.

Don't plop objects ontop of eachother. It's a terrible way to model.


I'm only familiar with extrude, not too sure how weld works.

What's a simple (or just better) way to put thinks together other than "plopping objects ontop of eachother"?

Thanks Blush


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: My First Models [message #355307 is a reply to message #355297] Tue, 21 October 2008 16:06 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Alright, you know the vertex selection (Dot selection) mode? Go into that when editing a mesh, select two or more dots, put them in one location, then find the "Selected" button. The numbers to the right of it is how close dots need to be together to weld. If you want them to have to be in the same exact position, set it to 0.001.

This can be handy for reducing poly's across a flat mesh.

Blazea58 posted a few tutorials to better explain how to use extrude and weld on renhelp.net.

http://renhelp.net/index.php?mod=Tutorials&action=view&id=120

and

http://renhelp.net/index.php?mod=Tutorials&action=view&id=121

While you don't have to follow them exactly, try to understand as best you can. Welding, extrude, snap, and so on are incredibly handy tools for making awesome looking stuff while using as little poly's as possible.


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Re: My First Models [message #355309 is a reply to message #355303] Tue, 21 October 2008 16:13 Go to previous messageGo to next message
Mauler
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Basically to have clean models it is ideal to have a single mesh then it can be worked on from there. Welding is to take overlapped vertices and joining them together making them one vertices, and best way to not 'plop' objects is to,extrude,bevel, and such to create and weld different meshes to form your model.


** yes renhelp is a great asset i suggest you read all tutorials regarding modeling/map making, and experiment.

[Updated on: Tue, 21 October 2008 16:14]

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Re: My First Models [message #355310 is a reply to message #355297] Tue, 21 October 2008 16:14 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I may be very new but I'll try to make some stuff, although it will be quite awhile I'm sure before I make anything worth using. But you only learn by practice, right?

Thanks for the replies, Mauler and Cabal.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: My First Models [message #355319 is a reply to message #355297] Tue, 21 October 2008 16:59 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Sorry for doublepost, but those tutorials are great! Save polys and make mapmaking easier, sounds good to me In Love

I think I'll try some stuff with this in mind, thanks for the links.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
icon12.gif  Re: My First Models [message #355328 is a reply to message #355297] Tue, 21 October 2008 19:06 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Sorry for the triple-post Dont Get It

But here's some quickie tunnels I did to experiment with the instructions provided by the tutorials. Nothing special, just something to get the basics down.



And a question: how do you handle that blasted freehand camera? I try using it to rotate my view and it also moves the camera halfway across the map. I have to zoom out a lot, rotate, then zoom back in. Am I handling the thing wrong?
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Tue, 21 October 2008 19:09]

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Re: My First Models [message #355329 is a reply to message #355328] Tue, 21 October 2008 19:12 Go to previous messageGo to next message
Mauler
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Great improvement, hit P changes your camera to a much better view... as for the model i can see that mesh needs a weld. Thumbs Up
Re: My First Models [message #355440 is a reply to message #355297] Wed, 22 October 2008 14:15 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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P does nothing... i mean the arc camera, the circle with three arrows coming out of it. Is that what you mean?

Also thanks for the compliment Satisfied


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: My First Models [message #355447 is a reply to message #355297] Wed, 22 October 2008 16:11 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Pretty cool, you certainly are improving.

yeah
Re: My First Models [message #355448 is a reply to message #355440] Wed, 22 October 2008 16:38 Go to previous messageGo to next message
Mauler
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well from the sound of it, your viewport is in USER mode, pressing P just changes it to Perspective camera mode much better tbh. In order to change it you viewport has to be selected.
Re: My First Models [message #355449 is a reply to message #355297] Wed, 22 October 2008 16:41 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Believe me, I AM in Perspective mode, I am familiar with all the views Rocked Over

I am in perspective but that arc control still is annoying. In truth it only takes me an extra few seconds to reposition but those seconds add up when you rotate a lot.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: My First Models [message #355573 is a reply to message #355297] Thu, 23 October 2008 18:51 Go to previous message
Altzan is currently offline  Altzan
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Sorry to bump the topic, but I figured it out, it had to be set to 'selected' to rotate around current object.

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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