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TT - Biatch [message #352809] Wed, 01 October 2008 16:10 Go to next message
gkl21
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Will their be an option to disable just the damage hack check when it comes out?
Re: TT - Biatch [message #352825 is a reply to message #352809] Wed, 01 October 2008 17:56 Go to previous messageGo to next message
a000clown
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Although it would be nice to force all the servers to run anti-cheat, I know it would mess up some modded servers considerably so it wouldn't be good to do.
Re: TT - Biatch [message #352827 is a reply to message #352809] Wed, 01 October 2008 18:14 Go to previous messageGo to next message
gkl21
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Yes, that's the only reason why I have it off at the moment. Maybe just have an option to enable/disable the damage hack checker would be feasible? The rest of the checks in biatch should be fine in modded servers (at least that I can think of).

[Updated on: Wed, 01 October 2008 18:15]

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Re: TT - Biatch [message #352869 is a reply to message #352809] Thu, 02 October 2008 01:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You do realise that changing the damage of weapons server side has no effect anyway, right?

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Re: TT - Biatch [message #352880 is a reply to message #352809] Thu, 02 October 2008 02:13 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Well, I guess that since most people don't know that, I guess he doesnt know that either.

That, or they just are to retarded to believe us....


I hope that they just don't know.


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Re: TT - Biatch [message #352882 is a reply to message #352809] Thu, 02 October 2008 02:27 Go to previous messageGo to next message
jnz is currently offline  jnz
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A small edit to YaRR would disable it in BIATCH and scripts 4.0.
Re: TT - Biatch [message #352889 is a reply to message #352809] Thu, 02 October 2008 03:14 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The point we've been trying to get across for ages is that changing damage on the server side has no effect at all. Try to change something to do 99999. Should be an instant kill, but if you try it with a client on a server running those mods (so, NOT in a single player/MP lan/MP practice game), you will just do the normal amount of damage. Hence you may just as well remove your damage changes, it will change nothing to the actual damage players do. You may as well set them all to 0.

Anyway, in TT the damage is determined by the server, so this issue will be gone entirely. With TT, your serverside damage mod will actually work, too.


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Re: TT - Biatch [message #352916 is a reply to message #352809] Thu, 02 October 2008 09:20 Go to previous message
gkl21
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I'm just making sure Zunnie's Coop Mod works with TT, as with Biatch it did not... As long as the mod works with the stated damage values don't change, it's all good.
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