Building Destruction Question [message #350310] |
Wed, 10 September 2008 13:27 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Would like to know more info on how Westwood setup there destroyed building texture?
I'm aware there is lightmap applied to the model, once a building has been destroyed how is it changed from normal to destroyed looking?, is a script? or something else? any info would be appreciated!.
![http://www.renhelp.net/uploaded/user/Mauler/vis.jpg](http://www.renhelp.net/uploaded/user/Mauler/vis.jpg)
This is what i want to do. This is my model using two different lightmap textures
I want to recreated what Westwood had done to there building destruction animations did but i have no idea where to start, I'm assuming it has to do with Visibility tracks and such correct me if I'm wrong.
[Updated on: Wed, 10 September 2008 19:44] Report message to a moderator
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Re: Building Destruction Question [message #350317 is a reply to message #350310] |
Wed, 10 September 2008 14:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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That's not what i'm looking for
i'm not talking about the emitters and cracks, but the actual change in textures of the exterior of the building and how i can uses this effect in my maps? if it's possible
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