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W3D Viewer Help [message #349361] Thu, 04 September 2008 20:33 Go to next message
Mauler
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Hey have a question about the W3D Viewer. When ever I load up a map or model I have created I noticed it always displays low resolution textures than they actually are?. I can't seam to find any option to change the settings to up the resolution anywhere can anyone help explain this?. Here's an example of what I'm talking about


ORIGINAL TGA TEXTURE
http://www.renhelp.net/uploaded/user/Mauler/P1.jpg


W3D VIEWER LOW RESOLUTION TEXTURE??
http://www.renhelp.net/uploaded/user/Mauler/P2.jpg

Re: W3D Viewer Help [message #349380 is a reply to message #349361] Fri, 05 September 2008 00:02 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Fri, 05 September 2008 04:33

Hey have a question about the W3D Viewer. When ever I load up a map or model I have created I noticed it always displays low resolution textures than they actually are?. I can't seam to find any option to change the settings to up the resolution anywhere can anyone help explain this?. Here's an example of what I'm talking about




There isn't a way of fixing that. It happens when you try to load 32 bit tga files (A8R8G8B8 format). It cuts the bit depth to 16 bit (A4R4G4B4 format) when loading the textures. One "workaround" is to either use 24 bit tga files (if you don't need the alpha channel) or to use DXT5 dds files.

[Updated on: Fri, 05 September 2008 00:02]

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Re: W3D Viewer Help [message #349381 is a reply to message #349361] Fri, 05 September 2008 00:33 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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how about making a new w3d viewer with easyer emmiter and stuff..
Re: W3D Viewer Help [message #349383 is a reply to message #349381] Fri, 05 September 2008 00:36 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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ErroR wrote on Fri, 05 September 2008 17:33

how about making a new w3d viewer with easyer emmiter and stuff..

If you can supply us with the original's source code, then go ahead. Otherwise, someone will have to spend months looking at the W3D code and another few to make a new viewer program.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: W3D Viewer Help [message #349384 is a reply to message #349361] Fri, 05 September 2008 00:39 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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hmm then fix it somehow it's BUGGED like hell
Re: W3D Viewer Help [message #349385 is a reply to message #349361] Fri, 05 September 2008 00:50 Go to previous messageGo to next message
Mauler
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It isn't a 32bit texture.. it's a 24bit
Re: W3D Viewer Help [message #349388 is a reply to message #349385] Fri, 05 September 2008 01:00 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Fri, 05 September 2008 02:50

It isn't a 32bit texture.. it's a 24bit


Save it again as 24bit from Photoshop just to be sure. w3dview doesn't degrade bit depth for 24 bit textures.

Also; Make sure your render derive is set as 24 bit and not 16 bit (check HKEY_CURRENT_USER\Software\Westwood Studios\W3DView\Config\DeviceBitsPerPix)
Re: W3D Viewer Help [message #349389 is a reply to message #349361] Fri, 05 September 2008 01:11 Go to previous messageGo to next message
Mauler
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I had this problem before. My viewer had been set to 16bit instead of 24bit as it should be, last time i saw that window was when you first load up W3D but for some reason i can't access that anymore and i have looked in my registry settings for the application but still no luck in changing it to 24bit?

Re: W3D Viewer Help [message #349390 is a reply to message #349389] Fri, 05 September 2008 01:16 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Fri, 05 September 2008 03:11

I had this problem before. My viewer had been set to 16bit instead of 24bit as it should be, last time i saw that window was when you first load up W3D but for some reason i can't access that anymore and i have looked in my registry settings for the application but still no luck in changing it to 24bit?





Importing this should trigger that dialog window
Re: W3D Viewer Help [message #349391 is a reply to message #349388] Fri, 05 September 2008 01:17 Go to previous messageGo to next message
Mauler
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Saberhawk wrote on Fri, 05 September 2008 04:00

Mauler wrote on Fri, 05 September 2008 02:50

It isn't a 32bit texture.. it's a 24bit


Save it again as 24bit from Photoshop just to be sure. w3dview doesn't degrade bit depth for 24 bit textures.

Also; Make sure your render derive is set as 24 bit and not 16 bit (check HKEY_CURRENT_USER\Software\Westwood Studios\W3DView\Config\DeviceBitsPerPix)



My device is set to 24bit and i have saved from photoshop as a 24bit texture...still nothing i mean could it be my monitor or color profile? on my system.. i have no idea
Re: W3D Viewer Help [message #349392 is a reply to message #349391] Fri, 05 September 2008 01:19 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Fri, 05 September 2008 03:17

Saberhawk wrote on Fri, 05 September 2008 04:00

Mauler wrote on Fri, 05 September 2008 02:50

It isn't a 32bit texture.. it's a 24bit


Save it again as 24bit from Photoshop just to be sure. w3dview doesn't degrade bit depth for 24 bit textures.

Also; Make sure your render derive is set as 24 bit and not 16 bit (check HKEY_CURRENT_USER\Software\Westwood Studios\W3DView\Config\DeviceBitsPerPix)



My device is set to 24bit and i have saved from photoshop as a 24bit texture...still nothing i mean could it be my monitor or color profile? on my system.. i have no idea




Nah, it's w3dview, it really likes being a piece of junk at times The Bomb
Re: W3D Viewer Help [message #349393 is a reply to message #349392] Fri, 05 September 2008 01:21 Go to previous messageGo to next message
Mauler
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Hmm if it's the viewer would it be properly displayed in commando? or ingame?.. haven't had time to test it yet.
Re: W3D Viewer Help [message #349394 is a reply to message #349393] Fri, 05 September 2008 01:24 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Fri, 05 September 2008 03:21

Hmm if it's the viewer would it be properly displayed in commando? or ingame?.. haven't had time to test it yet.



The actual game and LevelEdit use the same texture loading code, along with the same quirk. Best bet is to keep the original TGA stashed and use a DTX5 texture if you want to see how it's "supposed" to look Huh
Re: W3D Viewer Help [message #349395 is a reply to message #349394] Fri, 05 September 2008 01:35 Go to previous messageGo to next message
Mauler
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Well saving as a DXT5 is a vast improvement but what a pain to get it to work in the viewer...thanks for the info! Thumbs Up
Re: W3D Viewer Help [message #349396 is a reply to message #349361] Fri, 05 September 2008 03:21 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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DDS loads much faster anyway, reborn was 700MB (one level) with all it's TGA's and got a whole 20fps on a 3ghz core 2 + 2gb ram + 3870 512MB and once they were cut down to DDS it was 350mb and 380fps on the same system. Just learn to export/save all your textures in DDS, renegade just runs better with them

And keep them in powers of 2, the game resizes them and that creates little hickups


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Fri, 05 September 2008 03:24]

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Re: W3D Viewer Help [message #349407 is a reply to message #349396] Fri, 05 September 2008 05:30 Go to previous message
Mauler
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Will do!
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