Need help for making new vehicles [message #345880] |
Sun, 10 August 2008 04:56 |
Slammer59
Messages: 3 Registered: August 2008 Location: Utrecht - The Netherlands
Karma: 0
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Recruit |
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Hai Renegade lovers,
Ik need help for (re)making new vehicles, i was planning to add new vehicles by edit the existing ones, this what i had in plan to make:
-Repair APC both for nod and gdi, with leftmousebutton you can shoot as usual, but with rightmousebutton you can repair with repair-strength off about 3 techs.
Good for repairing building and exelent for disarming beacons and for tanksupport. cost about 800 credits
-Advanched nod artillery with two barrels with faster firepower, longer range, more health, less vulnerable for snipers and if i can make it, with rightmoudebutton you can deploy it which give you 200% health but you are a sitting duck. cost about 1000 credits
-Juggernaut-Mammothtank:
Mammoth tank with 3 barrels with faster firepower and longer range, cost about 1800 credits
Ive already used Gmax for making signals for Microsoft Trainsimulator, so i think i know how gmax works.
QUESTIONS:
-Ive already found the gmax model of the mammothtank but not the skins, where can i find the skins?
-Where can i find the gmax model and skins of the nod artillery and both apc's?
-are there docs how to make/edit vihicles?
-are new vihicles bound to a map?
Many thanks for your help,
greetz from Dereck the Netherlands
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Re: Need help for making new vehicles [message #346329 is a reply to message #346054] |
Tue, 12 August 2008 01:34 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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rhuarc wrote on Mon, 11 August 2008 08:46 |
LR01 wrote on Sun, 10 August 2008 12:33 | I don't believe WW released all the vehs, so I don't think you can get every model with skin
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can import the w3d into gmax tbh..
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yes, and you can get the texture to, but you can't get the UVW unwrap data
Moding can be real Fun...
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Re: Need help for making new vehicles [message #346420 is a reply to message #346329] |
Tue, 12 August 2008 11:15 |
Slammer59
Messages: 3 Registered: August 2008 Location: Utrecht - The Netherlands
Karma: 0
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Recruit |
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LR01 wrote on Tue, 12 August 2008 10:34 |
rhuarc wrote on Mon, 11 August 2008 08:46 |
LR01 wrote on Sun, 10 August 2008 12:33 | I don't believe WW released all the vehs, so I don't think you can get every model with skin
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can import the w3d into gmax tbh..
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yes, and you can get the texture to, but you can't get the UVW unwrap data
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Yes, thats my next problem to solve:
- i managed to convert the w3d original models into gmax but not the textures (skins), how do i solve that?
ive also found all textures in allways.dat but they are in the *.dds format, how do i convert the textures into tga format??
anyone??
thanks in advance
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Re: Need help for making new vehicles [message #346430 is a reply to message #346420] |
Tue, 12 August 2008 11:52 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Slammer59 wrote on Tue, 12 August 2008 20:15 | Yes, thats my next problem to solve:
- i managed to convert the w3d original models into gmax but not the textures (skins), how do i solve that?
ive also found all textures in allways.dat but they are in the *.dds format, how do i convert the textures into tga format??
anyone??
thanks in advance
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To use the textures: Simply put the textures in the same place as the W3D or GMAX file.
To convert the *.dds to *.tga i should use DDS Converter 2 or IrfanView or download a DDS plugin for Photoshop (don't actually know if that works both ways (read/save or only save))
[Updated on: Tue, 12 August 2008 11:53] Report message to a moderator
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