Tanks [message #341822] |
Sat, 19 July 2008 11:52 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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think you guys will make it so you can walk and stand on top of tanks?
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Re: Tanks [message #341830 is a reply to message #341822] |
Sat, 19 July 2008 12:30 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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I think this would be cool, but might be a little insanely difficult. The problem is related to worldboxes, and worldboxes are evil.
Also, this could bring human shield to a whole new meaning.. *imagines a mammoth tank covered in GDI soldiers*
yeah
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Re: Tanks [message #341843 is a reply to message #341830] |
Sat, 19 July 2008 13:15 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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u6795 wrote on Sat, 19 July 2008 12:30 | I think this would be cool, but might be a little insanely difficult. The problem is related to worldboxes, and worldboxes are evil.
Also, this could bring human shield to a whole new meaning.. *imagines a mammoth tank covered in GDI soldiers*
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i think it will be cool..also help jump over and run off tanks instead of going around.. and also more real like it should
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Re: Tanks [message #341845 is a reply to message #341844] |
Sat, 19 July 2008 13:24 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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BlueThen wrote on Sat, 19 July 2008 13:15 | Well, being in a permanently falling stage whenever your on a tank seems more like a glitch to me.
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well if u jump...or run and jump and edn up landing on one or fall...u jsut freeze and move slowly and cant defend urself untill u slowly fall off a whiles later
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Re: Tanks [message #341857 is a reply to message #341822] |
Sat, 19 July 2008 14:24 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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...Sitting on Tanks in real life=Stupid. Tank struck by shell, you=dead. Or, if you fall off, you get injured ungodly.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: Tanks [message #341872 is a reply to message #341822] |
Sat, 19 July 2008 14:50 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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The problem is quite frankly that in renegade vehicle->infantry collisions are fucked up. Fixing it would mean a major overhaul in the physics engine most likely.
BlackIntel Administrator
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Re: Tanks [message #341882 is a reply to message #341878] |
Sat, 19 July 2008 15:22 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Caveman wrote on Sat, 19 July 2008 15:06 |
SSnipe wrote on Sat, 19 July 2008 22:58 |
Ghostshaw wrote on Sat, 19 July 2008 14:50 | The problem is quite frankly that in renegade vehicle->infantry collisions are fucked up. Fixing it would mean a major overhaul in the physics engine most likely.
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better get to work it s patch right....never heard of a patch leaving glitches in
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I do hope you're joking because if not that sounds really ungrateful.
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i am joking lol but wish they can fix it
[Updated on: Sat, 19 July 2008 15:23] Report message to a moderator
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Re: Tanks [message #341930 is a reply to message #341822] |
Sat, 19 July 2008 18:55 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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Tbh stop coming up with stupid things for them to "fix" that would just take way more time than it would be worth and wouldnt help the game, but probably hurt it. Also directed anything to deal with music or radio....
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Re: Tanks [message #341937 is a reply to message #341822] |
Sat, 19 July 2008 19:30 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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music one i understand but the rest are glitches that need fixing
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Re: Tanks [message #341979 is a reply to message #341949] |
Sun, 20 July 2008 03:53 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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cmatt42 wrote on Sun, 20 July 2008 06:03 | Why bother fixing what rarely happens anyway?
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It happens quite often to me, actually :-S.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Tanks [message #342011 is a reply to message #341979] |
Sun, 20 July 2008 09:06 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Goztow wrote on Sun, 20 July 2008 06:53 |
cmatt42 wrote on Sun, 20 July 2008 06:03 | Why bother fixing what rarely happens anyway?
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It happens quite often to me, actually :-S.
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Same here, and I always wondered what caused it, but now I know. I noticed it's more likely to happen to a passenger (such as a tech in your Arty when he hops out to repair as you're moving while fighting a Medium Tank or something), but I try to always make sure I've stopped before getting out as it doesn't seem to happen much then.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Tanks [message #342051 is a reply to message #341822] |
Sun, 20 July 2008 11:55 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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well i mean when u someone fall ontop of a vech or get stuck on side or top u play this wierd animation and cant move till u fall off and shit
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Re: Tanks [message #342122 is a reply to message #341822] |
Sun, 20 July 2008 17:33 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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Ohhhhh
You mean when you jump in and out of a veh quickly, espically NOD apcs, and u hover for a couple seconds on or beside the veh? That would be a nice fix.
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