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Home » Renegade Discussions » Mod Release Forum » [server regulator]CloudyServ 0.982-X3 Public Release
[server regulator]CloudyServ 0.982-X3 Public Release [message #340914] Mon, 14 July 2008 22:13 Go to next message
Xpert is currently offline  Xpert
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General (1 Star)
So ya I'm finally releasing this to the public. People keep bugging me about it that aren't in the server owners section. I didn't think people still are interested in CS.

If you don't know what the CS-X versions are, read the spoiler.

Readme File


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder

[Updated on: Tue, 13 January 2009 12:39] by Moderator

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Re: CloudyServ 0.982-X3 Public Release [message #351870 is a reply to message #340914] Tue, 23 September 2008 09:57 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Okay recently I noticed users using CS-X3 or any of the CS-X versions, the servers weren't connecting to GameSpy resulting in people using WOLSpy.

GameSpy's master IP recently just changed. I fixed the problem. Sorry for the inconvenience.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: CloudyServ 0.982-X3 Public Release [message #351871 is a reply to message #340914] Tue, 23 September 2008 10:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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lol yay

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: CloudyServ 0.982-X3 Public Release [message #365118 is a reply to message #340914] Sun, 28 December 2008 05:37 Go to previous messageGo to next message
DJ_Endymion is currently offline  DJ_Endymion
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Recruit
Nice Release. I got it running.
But when I added the brenbot.dll, hook.dll and serial.dll
Some players couldn't start the game.

Server was running running SSGM 2.0.1
I know that brenbot.dll was designed for 2.0.2...

Thanks,

DJ.
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484587 is a reply to message #340914] Tue, 26 November 2013 09:44 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Colonel
Bump. Are you planning update it for TT? Or was closed this project?
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484590 is a reply to message #340914] Tue, 26 November 2013 12:47 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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It is updated to TT but it's a closed project. Has been for months.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484591 is a reply to message #340914] Tue, 26 November 2013 17:01 Go to previous messageGo to next message
triattack is currently offline  triattack
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well there is a easy way to get CS 4.0 ready by changeing the use ren folder to true in paths.ini
and change in cloudserv.cs the directory that cs uses to get the logs from as the logs are still there.
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484603 is a reply to message #340914] Wed, 27 November 2013 07:15 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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It's not just changing the file paths to make it work. You also have to convert the SSGM log readers to make it read through the TCP socket otherwise you won't log anything other than what the FDS outputs.

The problem is, IRC can't handle the massive flow of data coming from the socket which causes the bot to skip some lines. SSGM has to be edited to where gamelogs don't output and only the ssgm gamelog headers do like _BUILDING and _ALERT.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484605 is a reply to message #484603] Wed, 27 November 2013 09:34 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Xpert wrote on Wed, 27 November 2013 07:15


The problem is, IRC can't handle the massive flow of data coming from the socket which causes the bot to skip some lines. SSGM has to be edited to where gamelogs don't output and only the ssgm gamelog headers do like _BUILDING and _ALERT.


well that shouldn't be happening.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484606 is a reply to message #484605] Wed, 27 November 2013 09:57 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Gen_Blacky wrote on Wed, 27 November 2013 11:34


well that shouldn't be happening.



Heh?


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder

[Updated on: Wed, 27 November 2013 09:57]

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Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484643 is a reply to message #484606] Thu, 28 November 2013 08:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Xpert wrote on Wed, 27 November 2013 09:57

Gen_Blacky wrote on Wed, 27 November 2013 11:34


well that shouldn't be happening.



Heh?


Quote:

The problem is, IRC can't handle the massive flow of data coming from the socket which causes the bot to skip some lines.


I would think irc would excel in handling suck a socket.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484652 is a reply to message #340914] Thu, 28 November 2013 15:47 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Ya I thought I was doing something wrong but I've asked a few people who tried using IRC to handle the data and they get the same problem. It skips lines especially during the gamelog building damage events.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484688 is a reply to message #484652] Sat, 30 November 2013 05:08 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Colonel
Xpert wrote on Thu, 28 November 2013 23:47

Ya I thought I was doing something wrong but I've asked a few people who tried using IRC to handle the data and they get the same problem. It skips lines especially during the gamelog building damage events.


Can you try this mirc code which made WD if it works?
alias TCPLogConnect {
  sockopen TCPLog 127.0.0.1 8025
}

on *:sockread:TCPLog: {
  sockread -fn &TCPLogRead
  var %Offset = 0
  var %Len = $bvar(&TCPLogRead,0)
  if (%Len < 8) {
    return
  }
  if ($bvar(&TCPLogRead,1) == 0) {
    %Offset = 1
  }
  var %ID = $bvar(&TCPLogRead,$calc(%Offset + 1),3).text
  if (%ID == 000) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_Log %Message 
    }
  }
  else if (%ID == 001) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_GameLog %Message 
    }
  }
  else if (%ID == 002) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_RenLog %Message 
    }
  }
  else if (%ID == 003) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 4),%Len).text
    if (%Message) {
      Parse_Console %Message 
    }
  }
}
alias Parse_Log {
  echo -a Parse_Log - $1-
  .signal -n ssgm_log $1-
}

alias Parse_GameLog {
  tokenize 59 $1-
  echo -a Parse_GameLog - $1-
  .signal -n game_log $1-
}

alias Parse_RenLog {
  echo -a Parse_RenLog - $1-
  .signal -n ren_log $1-
}

alias Parse_Console {
  echo -a Parse_Console - $1-
  .signal -n console_log $1-
}



Will be nice have also CloudyServ which support TT. Newer BR doesnt support all plugins.
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484705 is a reply to message #484688] Sat, 30 November 2013 11:27 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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ExEric3 wrote on Sat, 30 November 2013 07:08

Xpert wrote on Thu, 28 November 2013 23:47

Ya I thought I was doing something wrong but I've asked a few people who tried using IRC to handle the data and they get the same problem. It skips lines especially during the gamelog building damage events.


Can you try this mirc code which made WD if it works?
alias TCPLogConnect {
  sockopen TCPLog 127.0.0.1 8025
}

on *:sockread:TCPLog: {
  sockread -fn &TCPLogRead
  var %Offset = 0
  var %Len = $bvar(&TCPLogRead,0)
  if (%Len < 8) {
    return
  }
  if ($bvar(&TCPLogRead,1) == 0) {
    %Offset = 1
  }
  var %ID = $bvar(&TCPLogRead,$calc(%Offset + 1),3).text
  if (%ID == 000) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_Log %Message 
    }
  }
  else if (%ID == 001) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_GameLog %Message 
    }
  }
  else if (%ID == 002) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 15),%Len).text
    if (%Message) {
      Parse_RenLog %Message 
    }
  }
  else if (%ID == 003) {
    var %Message = $bvar(&TCPLogRead,$calc(%Offset + 4),%Len).text
    if (%Message) {
      Parse_Console %Message 
    }
  }
}
alias Parse_Log {
  echo -a Parse_Log - $1-
  .signal -n ssgm_log $1-
}

alias Parse_GameLog {
  tokenize 59 $1-
  echo -a Parse_GameLog - $1-
  .signal -n game_log $1-
}

alias Parse_RenLog {
  echo -a Parse_RenLog - $1-
  .signal -n ren_log $1-
}

alias Parse_Console {
  echo -a Parse_Console - $1-
  .signal -n console_log $1-
}



Will be nice have also CloudyServ which support TT. Newer BR doesnt support all plugins.



This is almost similar to what I do. When gamelog data starts coming in, it overloads the socket and sometimes skips lines.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484711 is a reply to message #484705] Sat, 30 November 2013 12:03 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Xpert wrote on Sat, 30 November 2013 19:27


This is almost similar to what I do. When gamelog data starts coming in, it overloads the socket and sometimes skips lines.


Can you try this code above? Maybe this will works.

[Updated on: Sat, 30 November 2013 12:04]

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Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484729 is a reply to message #340914] Sat, 30 November 2013 16:57 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
I seem to remember that code having the same problem.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
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Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484732 is a reply to message #340914] Sat, 30 November 2013 18:13 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I tried this without any noticeable problems. Probably should do it another way with the binvar and endline 0x0

Toggle Spoiler


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 30 November 2013 18:19]

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Re: [server regulator]CloudyServ 0.982-X3 Public Release [message #484766 is a reply to message #484732] Mon, 02 December 2013 06:07 Go to previous message
Xpert is currently offline  Xpert
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ExEric3 wrote on Sat, 30 November 2013 14:03

Xpert wrote on Sat, 30 November 2013 19:27


This is almost similar to what I do. When gamelog data starts coming in, it overloads the socket and sometimes skips lines.


Can you try this code above? Maybe this will works.


You're clearly not understanding that I just said it's a similar method and that I already stated that the socket gets overloaded no matter how I write it.

Gen_Blacky wrote on Sat, 30 November 2013 20:13

I tried this without any noticeable problems. Probably should do it another way with the binvar and endline 0x0

Toggle Spoiler



You probably won't notice the problems, but do something like building info. Like when a flamer is damaging a building, the socket is being flooded with the gamelog damage events and then when the building gets destroyed (especially 2 at the same time), the building info won't update as if it skipped the kills.

Or there will be random moments when a player create event didn't go through the socket, kill messages involving the player won't show their name because it failed the grab the gamelog data.

It got frustrating. IRC simply can't handle that much data flooding the TCP.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
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