Renegade X Mini-update [message #333186] |
Tue, 03 June 2008 18:11 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Renegade X --> Remake of C&C Renegade on the Unreal Engine 3
Hey Renforums.
We at Renegade X have been preparing for a big update which will take place at the end of this month. So we'd just like to keep you all in the loop of what this Renegade-remake mod is up to right now.
After the success of our latest trailer, we've decided to concentrate more on weapons and infantry for the next media update.
Autorifle
Developed by Corbrette, the AR-70 Automatic Rifle code named "Raptor" is the weapon of choice for all front line infantry. It's ability to hold a massive one hundred round clip allows all combat troopers to lay some heavy suppression fire on the enemy's location. Attached on the sides are two heat sink panels which absorbs the heat from the barrel reducing it's chances to warp and jam the gun. Corbrette also equipped the guns with their D.M.S. (Digital Munitions System) to give the user constant feed back on the status of their weapon which let them know when it's time to pull back and reload. It's relatively light weight and sturdy design meant that the gun could last much longer then it's predecessor. As a request from front line infantry the gun was also given a red dot iron sight to increase accuracy. As a stock option of the gun it also included a flash light and a laser pointer for personal choice.
http://img149.imageshack.us/img149/4492/arwip47sr5.jpg
http://img299.imageshack.us/img299/479/arwip50gz4.jpg
http://img149.imageshack.us/img149/844/arwip49em3.jpg
HUD and Reticles
We've decided to redo C&C Renegade's old reticles and HUD, except we gave them our own touch. Check them out.
http://www.totemarts.net/Killa/Hud2.jpg
http://www.totemarts.net/Killa/Reticle.jpg
Renegade X on Battlecast Primetime!
As some of you know, EA has a little thing called "C&C TV". Here, the EA developers talk about community events, future projects such as RA3, and cast a game of C&C3.
Apoc on his Community Corner talked about Renegade X in their latest episode (Battlecast Primetime 10). You can check that out here
Comparison Pics
And finally, a lot of people have asked for comparison shots between C&C Renegade and Renegade X. I have brought the glad tidings that the Renegade X team has fulfilled the request
Behold!
http://img205.imageshack.us/img205/4916/renxcompare02ue6.jpg
http://img169.imageshack.us/img169/9271/renxcompare01jo4.jpg
http://img89.imageshack.us/img89/3220/renxcompare03yg1.jpg
That's all for now. We appreciate your support for the mod; keep up with the updates and you'll be hearing from Renegade X again very soon.
[Admin edit: removed large images and changed to links]
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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[Updated on: Tue, 03 June 2008 21:18] Report message to a moderator
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Re: Renegade X Mini-update [message #333197 is a reply to message #333186] |
Tue, 03 June 2008 18:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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nikki6ixx
Messages: 2545 Registered: August 2007
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General (2 Stars) |
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Those... look... AWESOME!
I'd send you dudes all a big kiss on the lips because it's so awesome, but then my postman would use the bear-spray again.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Renegade X Mini-update [message #333235 is a reply to message #333186] |
Tue, 03 June 2008 23:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9744 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Please submit to rencom.
It looks pretty awesome. One thing I noticed on the Field comparison pic: too muck "smoke". One should be able to see all the way across the field in my opinion. Vehicles will already create a lot of smoke when firing, no need to make it one big misty environment IMO.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade X Mini-update [message #333287 is a reply to message #333256] |
Wed, 04 June 2008 08:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Ghostshaw wrote on Wed, 04 June 2008 06:36 | Still no stealth effects :S?
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We're saving that for our next media release, along with some other weapons and infantry, and maybe even another map.
Quote: |
It looks pretty awesome. One thing I noticed on the Field comparison pic: too muck "smoke". One should be able to see all the way across the field in my opinion. Vehicles will already create a lot of smoke when firing, no need to make it one big misty environment IMO.
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There really isn't any smoke in the map. What I think you're alluding to is the darkness. We've played around with the lighting of Field for a long time, and this was the best way to do it without making the map too dark or too light.
Playing the map, it isn't very dark. You can still see vehicles and infantry moving across the map like in Renegade, the only difference is, W3D doesn't do light and shadows very well compared to UE3. Not to mention that vehicles have headlights in our mod, so you'll be able to see them quite easily even in the dark. But you will see in our next ingame video that the lighting of the map is fine.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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[Updated on: Wed, 04 June 2008 08:33] Report message to a moderator
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Re: Renegade X Mini-update [message #333288 is a reply to message #333262] |
Wed, 04 June 2008 08:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 3
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General (2 Stars) |
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The blurry texture of the HUD looks great in this re-make. But I would like to see some more solid green stripes or bars (or whatever) in the Health meter. Right now, it looks a bit bland green. Otherwise, all is good.
I actually like the mist/fog.
Question: Despite the mist/fog, we can still be able to target other vehicles on the other side of the map right? Provided we are carrying/driving a vehicle with a weapon with that range?
Besides that, very good job! The textures of the weapon is first class work! I can only imagine how realistic and detail-loaded the other weapons will be.
Good job and convey my regards to the team.
EDIT: I read above post regarding maps/mist.
[Updated on: Wed, 04 June 2008 08:38] Report message to a moderator
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Re: Renegade X Mini-update [message #333312 is a reply to message #333302] |
Wed, 04 June 2008 11:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Sir Kane wrote on Wed, 04 June 2008 13:31 | Looks pretty good, but: does it support cloaking yet?
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Yes. The coding regarding stealth is completely finished and working ingame, so right now the cloaking works the same way it does in Renegade.
We've taken some of the suggestions for the HUD in this thread and will be revising the current HUD.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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Re: Renegade X Mini-update [message #333513 is a reply to message #333209] |
Thu, 05 June 2008 15:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Recruit |
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Aircraftkiller wrote on Tue, 03 June 2008 21:21 | The GDI officer looks pretty bad. The rest is a lot better.
| That was actually the first thing that came to mind when I saw it too. The model you linked to looks great, but in-game, it looks so bland and washed up.
2 other things.
1. On Mesa, I don't like that the rocks are so Grey like that. I know you're touching the maps up (Hourglass and Field look much better), but the original has mountains that match the ground and it has a better environmental feel. If it was a Brown/Grey mix, and the dirt on the ground was darker and more Brown/less Tan, it would look alot better in my opinion. The rest of the maps seem more dark/apocalyptic, but not that one. There's a night version of Mesa in Renegade (can't remember the name). You should of went for something like that.
2. The HUD seems bland and washed up too for some reason. I can't quite put my hand on it. The opacity of the original looks better too. There's too much Green on the new one.
The rest is superb. The guns, vehicles, levels, textures, everything looks better.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Renegade X Mini-update [message #333515 is a reply to message #333186] |
Thu, 05 June 2008 16:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Quote: |
1. On Mesa, I don't like that the rocks are so Grey like that. I know you're touching the maps up (Hourglass and Field look much better), but the original has mountains that match the ground and it has a better environmental feel. If it was a Brown/Grey mix, and the dirt on the ground was darker and more Brown/less Tan, it would look alot better in my opinion. The rest of the maps seem more dark/apocalyptic, but not that one. There's a night version of Mesa in Renegade (can't remember the name). You should of went for something like that.
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Except the map isn't Mesa - it's Complex.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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