Setting death animations [message #325439] |
Sun, 06 April 2008 18:58 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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I made a death animation for a bridge. I exported it as an animation, temped an explosion in the explosion preset folder and made it into my explosion. I took the object that I wanted to use the explosion for and set its kill explosion to the explosion I temped.
When I get in game I hear the sound of it exploding as well as the screen shake intensity I set, but the animation doesn't play, it just disappears.
The animation does work, I can watch it in the W3D viewer.
What did I do wrong?
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Re: Setting death animations [message #325524 is a reply to message #325439] |
Mon, 07 April 2008 15:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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I don't know if you can have a bridge destruction animation set as an "explosion" preset. You probably have to make it as a building aggregate with a building controller in order for the destroyed animation to play.
That's how I did it.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Setting death animations [message #325553 is a reply to message #325526] |
Mon, 07 April 2008 20:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Nvm, I figured it out. For some reason the W3D wasn't exporting with the map.
So I had to make the animation into a physical map object and hide it off the map. That told the game that I needed that W3D, and since it took it, the animation works.
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