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Re: M0X Maps Scripts [message #322391 is a reply to message #321311] |
Sat, 15 March 2008 18:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Lol clever.
LE needs to be remade when it comes to scripts.
I hope someone implements script duplication (so you don't have to pick it in the list several times for slightly different options.), then ability to re-arrange the scripts so they execute in a different order if you have more than 1 attached to a single object and several lists when you choose a script, that are sorted into categories.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: M0X Maps Scripts [message #322756 is a reply to message #322433] |
Tue, 18 March 2008 09:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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The Executor
Messages: 464 Registered: February 2008 Location: Eastern Coast, USA
Karma: 0
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Commander |
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What? O.o
Imperial Class Super Star Destroyer
![http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg](http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg)
Quote: | "Fear will keep these systems inline, fear of this battle station!"
-Grand Admiral Moff Tarkin
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