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Re: Reflective dazzle [message #304168 is a reply to message #304165] |
Tue, 18 December 2007 20:55 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Yes the fx files are in.
But what I don't know is whether to stack the ToneMap shader on the bloom stacking scene shader (after the combineupscale8x).
grad3.tga should be the one used right?
nopol10=Nopol=nopol(GSA)
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Re: Reflective dazzle [message #304213 is a reply to message #304168] |
Wed, 19 December 2007 04:37 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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It should be just fine after the CombineUpscale8x (lower down in the stack and it affects either the bloom data or the copy of the scene that'll be used to generate the bloom data), and texture shouldn't cause crashing problems. Does it work by itself in a new sdb?
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Re: Reflective dazzle [message #304351 is a reply to message #304213] |
Wed, 19 December 2007 18:26 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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The shader doesn't work when it is by itself in a new sceneshaders.sdb.
I got these log files after the thing crashed.
nopol10=Nopol=nopol(GSA)
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Re: Reflective dazzle [message #304377 is a reply to message #304163] |
Wed, 19 December 2007 21:17 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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WOW!
Thats some pretty nice work there!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Reflective dazzle [message #305253 is a reply to message #304351] |
Mon, 24 December 2007 02:12 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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nopol10 wrote on Wed, 19 December 2007 19:26 | The shader doesn't work when it is by itself in a new sceneshaders.sdb.
I got these log files after the thing crashed.
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Not much I can do with those sadly, the debugging info for scripts 3.4.4 doesn't exist anywhere anymore
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