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			| Sounds+Mods [message #288343] | Thu, 04 October 2007 17:13  |  
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					|  Dean20056 Messages: 46
 Registered: September 2007
 Location: England,London
 
	Karma: 0
 | Recruit |  |  |  
	| hi all 1) i was wondering if there was any sounds i could get for ingame like "DIE" it would be for cloudyserv/JBserv and 2) i was also wondering if there was a way to get the ob gun so people can buy it for a price because i got told i need to edit somthink first? please help i you can. 
 Dean20056
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			| Re: Sounds+Mods [message #288364 is a reply to message #288343] | Thu, 04 October 2007 19:10   |  
			| 
				
				
					|  cncnick13 Messages: 232
 Registered: August 2007
 
	Karma: 0
 | Recruit |  |  |  
	| ok here are some sounds.to make em work go on your nr plugin if you have nr and paste sound codes and switch from text to play sounds k enjoy.              } 
 
 tuffguy = tuffguy1.wav
 rocknroll= rokroll1.wav
 yell = raveshaw_yell_long_1.wav
 onit = onit1.wav
 boom = nuke_strike_fire.wav
 np = noprblm1.wav
 yourside = mxxdsgn_dsgn030i1gbmg_snd.wav
 fire = mxxdsgn_dsgn029i1gbmg_snd.wav
 moo = amb_cow1.wav
 yoursodead = l02b_02_hav02.wav
 notfair = m00arat_kill0001i1gbmg_snd.wav
 lefty = lefty1.wav
 chicky = m00achk_kill0001i1gbmg_snd.wav
 rats = m00apgn_kill0034i1gbmg_snd.wav
 toeasy = m00asqr_kill0006i1gomg_snd.wav
 n00b = m00asqr_kill0018i1mbpt_snd.wav
 haha = m00asqr_kill0019i1mbrs_snd.wav
 killer = m00asqr_kill0034i1gbmg_snd.wav
 wow = m00avis_kick0022i1gcc1_snd.wav
 eww = m00avis_kifi0021i1ccsf_snd.wav
 didthat = m00avis_kiov0018i1nbmg_snd.wav
 staydown = m00avis_kiov0036i1gctk_snd.wav
 got1 = m00avis_kiov0037i1gcp1_snd.wav
 hurt = m00avis_kiov0052i1gbmg_snd.wav
 mistake = m00bgcc_kill0006i1gemg_snd.wav
 ohno = m00bggt_kill0048i1ccsf_snd.wav
 impressive = m00bgwf_kill0011i1gsgr_snd.wav
 
 blowitup = m00bgwf_kill0048i1nctk_snd.wav
 notv = m00bncc_kill0053i1gbmg_snd.wav
 pain = m00bncc_kill0054i1gbmg_snd.wav
 bye = m00bnol_kill0054i1gbmg_snd.wav
 cya = m00bnol_kill0054i1gbmg_snd.wav
 boink = m00bnss_kill0053i1gbmg_snd.wav
 costya = m00bntr_kill0054i1gbmg_snd.wav
 targetelim = m00bntu_kill0006i1gemg_snd.wav
 yeah = m00bntu_kill0042i1gcc1_snd.wav
 fun = m00bntu_kill0045i1gcc4_snd.wav
 righty = m00bntu_kill0053i1gbmg_snd.wav
 commingforu = m00ccfm_atos0001i1ccfm_snd.wav
 oops = m00ccfm_kill0053i1gbmg_snd.wav
 c00l = m00ccsm_kibv0024i1gcc3_snd.wav
 scum = m00decx_001in_mstm_snd.wav
 woo = m00decx_002in_gcf1_snd.wav
 die = m00decx_002in_nbft_snd.wav
 tt = m00decx_005in_gcf1_snd.wav
 hahaha = m00decx_005in_nbft_snd.wav
 no = m00ffire_002in_gcf1_snd.wav
 hey = m00gbrs_pori0001i1gbrs_snd.wav
 spidy = m00ggdi_hesx0036i3gsrs_snd.wav
 imgood = m00ggdi_kill0001i3gers_snd.wav
 ty = m00ggdi_kill0011i2gsgr_snd.wav
 yourgood =m00ggdi_kill0021i1geen_snd.wav
 notright = m00ggdi_kill0037r1gbmg_snd.wav
 
 
 bh = m00gnod_kill0002r2neen_snd.wav
 nice1 = m00gnod_kill0004r1neen_snd.wav
 gotlucky = m00gnod_kill0037r1nbft_snd.wav
 toforone = m00gsrs_kick0006i1neen_snd.wav
 wasted = m00gsrs_kiov0016i1nbft_snd.wav
 driveby = m00gsrs_kisq0016i1nbft_snd.wav
 gotem = m00kill_002in_gcm2_snd.wav
 ns = m00kill_006in_nsrs_snd.wav
 kane = m00kill_007in_nsrs_snd.wav
 onedown = m00kill_008in_gcm2_snd.wav
 better = m00mstm_kick0026i1gcc5_snd.wav
 moretoys = m00pavr_aqob0003i1gbmg_snd.wav
 woot = m00pcpu_aqob0001i1gbmg_snd.wav
 nicework = m00r2_r2r1gbmg_snd.wav
 hmmmm = m00stoi_002in_gemg_snd.wav
 phew = m00stoi_005in_gcc2_snd.wav
 tofun = m00vnst_kill0051i1gbmg_snd.wav
 hero = m01dsgn_dsgn0292i1gcp1_snd.wav
 catcher = m01eval_dsgn0087r1gbmg_snd.wav
 backup = m01eval_dsgn0087r1gbmg_snd.wav
 firepower = m01vggb_dsgn0049a1gbmg_snd.wav
 nothelping = m02dsgn_dsgn0010r1gbmg_snd.wav
 pat = m02dsgn_dsgn0115r1gbmg_snd.wav
 superman = m02dsgn_dsgn0121r1gbmg_snd.wav
 
 snipe = m03dsgn_dsgn0005r1gbmg_snd.wav
 trying = m03dsgn_dsgn0020r1gbmg_snd.wav
 all = m03dsgn_dsgn0039r1gbmg_snd.wav
 toydown = m03dsgn_dsgn0072r1gbmg_snd.wav
 ohman = m04dsgn_dsgn0026r1gbmg_snd.wav
 great = m04dsgn_dsgn0031r1gbmg_snd.wav
 tommgdi = m05dsgn_dsgn0065i1nbft_snd.wav
 coward = m05dsgn_dsgn0066r1gsen_snd.wav
 allugot = m05dsgn_dsgn0067i1nbft_snd.wav
 board = m05dsgn_dsgn0069i1nbft_snd.wav
 badluck = m05dsgn_dsgn0103i1gbmg_snd.wav
 tyerd = m05dsgn_dsgn0168i1gbmg_snd.wav
 dieing = m06dsgn_dsgn0081a1gcm2_snd.wav
 onaroll = m06dsgn_dsgn0127r1gbmg_snd.wav
 getsome = m06dsgn_dsgn221i1gbmg_snd.wav
 abouttime = m07dsgn_dsgn0020i1gbmg_snd.wav
 tib = m08dsgn_dsgn0014i1gbmg_snd.wav
 pistal = m10dsgn_dsgn0064r1gbmg_snd.wav
 skill = mxxdsgn_dsgn014i1gbmg_snd.wav
 ha = mtudsgn_dsgn0285a1gbmg_snd.wav
 screem = mx0_gdireconleader_018.wav
 lesson = mx2dsgn_dsgn0019i1dsgn_snd.wav
 gg = mxxdsgn_dsgn0010i1evag_snd.wav
 smile = mxxdsgn_dsgn004i1gbmg_snd.wav
 shutup = mxxdsgn_dsgn010i1gbmg_snd.wav
 ion = ion_fire.wav
 
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			| Re: Sounds+Mods [message #364933 is a reply to message #288343] | Fri, 26 December 2008 17:19   |  
			| 
				
				
					|  DJ_Endymion Messages: 5
 Registered: March 2008
 Location: The Netherlands
 
	Karma: 0
 | Recruit |  |  |  
	| Hmm there's already mp3 mod for CS. I might try to make one for these sounds,
 and make it public.
 
 Yours,
 
 DJ.
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			| Re: Sounds+Mods [message #366029 is a reply to message #288343] | Mon, 05 January 2009 07:55   |  
			| 
				
				|  |  wittebolx Messages: 332
 Registered: May 2007
 Location: the netherlands
 
	Karma: 0
 | Recruit |  |  |  
	| direct copy of a lua script we made a long time ago. 
 function printf(...) 
	io.write(string.format(unpack(arg))) 
end
function InputConsole(...)
	Console_Input(string.format(unpack(arg)))
end
Object = 0
function OnChat(pID, Type, Message)
	if Message == "dooby" then
            InputConsole("SNDA mxxdsgn_dsgn0027i1nemg_snd.wav")
	end
	if Message == "crispy" then
            InputConsole("SNDA mxxdsgn_dsgn0128i1neft_snd.wav")
	end
	if Message == "fear" then
            InputConsole("SNDA mxxdsgn_dsgn0061i1nomg_snd.wav")
	end
	if Message == "iown" then
            InputConsole("SNDA mxxdsgn_dsgn0059i1nemg_snd.wav")
	end
	if Message == "roasted" then
            InputConsole("SNDA mxxdsgn_dsgn0057i1neft_snd.wav")
	end
	if Message == "bag" then
            InputConsole("SNDA mxxdsgn_dsgn0013i1nomg_snd.wav")
	end
	if Message == "beg" then
            InputConsole("SNDA mxxdsgn_dsgn0010i1nomg_snd.wav")
	end
	if Message == "lol" then
            InputConsole("SNDA mx6dsgn_dsgn0010i1dsgn_snd.wav")
	end
	if Message == "try" then
            InputConsole("SNDA mx6dsgn_dsgn0009i1dsgn_snd.wav")
	end
	if Message == "all?" then
            InputConsole("SNDA mx6dsgn_dsgn0008i1dsgn_snd.wav")
	end
	if Message == "ulldie" then
            InputConsole("SNDA mx6dsgn_dsgn0005i1dsgn_snd.wav")
	end
	if Message == "gogogo" then
            InputConsole("SNDA mx0_gditrooper3_alt04.wav")
	end
	if Message == "XD" then
            InputConsole("SNDA mx0_gdireconleader_018.wav")
	end
	if Message == "fancy" then
            InputConsole("SNDA mtudsgn_dsgn0318r1gbmg_snd.wav")
	end
	if Message == "call" then
   		InputConsole("snda m00vnsc_kill0052i1gbmg_snd.wav", pID)
	end
	if Message == "stupid" then
   		InputConsole("snda mxxdsgn_dsgn028i1gbmg_snd.wav", pID)
	end
	if Message == "dead" then
   		InputConsole("snda m00vnsc_kill0051i1gbmg_snd.wav", pID)
	end
	if Message == "enemy" then
   		InputConsole("snda 00-n066e.wav", pID)
	end
	if Message == "bye" then
   		InputConsole("snda m00bnol_kill0054i1gbmg_snd.wav", pID)
	end
	if Message == "cya" then
   		InputConsole("snda m00bnol_kill0054i1gbmg_snd.wav", pID)
	end
	if Message == "chicky" then
   		InputConsole("snda m00achk_kill0001i1gbmg_snd.wav", pID)
	end
	if Message == "hehe" then
  		InputConsole("snda mtudsgn_dsgn0377a1gbmg_snd.wav", pID)
	end
	if Message == "smile" then
   		InputConsole("snda mxxdsgn_dsgn029i1gbmg_snd.wav", pID)
	end
	if Message == "jerks" then
  		InputConsole("snda m11dsgn_dsgn0104r1gbmg_snd.wav", pID)
	end
	if Message == "daddy" then
   		InputConsole("snda mtudsgn_dsgn0320a1gbmg_snd.wav", pID)
	end
	if Message == "shoot" then
   		InputConsole("snda mxxdsgn_dsgn029i1gbmg_snd.wav", pID)
	end
	if Message == "burn" then
   		InputConsole("snda m00decx_009in_neft_snd.wav", pID)
	end
	if Message == "boink" then
   		InputConsole("snda m00bnss_kill0053i1gbmg_snd.wav", pID)
	end
	if Message == "die" then
   		InputConsole("snda m00decx_004in_nsrs_snd.wav", pID)
	end
	if Message == "sit" then
   		InputConsole("snda m00bnsn_kill0053i1gbmg_snd.wav", pID)
	end
	if Message == "squirrel" then
   		InputConsole("snda m00asqr_kill0034i1gbmg_snd.wav", pID)
	end
	if Message == "snipe" then
   		InputConsole("snda mx0_nodsniper_alt01.wav", pID)
	end
	if Message == "guns" then
   		InputConsole("snda mxxdsgn_dsgn005i1gbmg_snd.wav", pID)
	end
	if Message == "ask" then
   		InputConsole("snda m00ccck_kitb0029i1gbmg_snd.wav", pID)
	end
	if Message == "lucky" then
   		InputConsole("snda m00gnod_kill0037r1nbft_snd.wav", pID)
	end
	if Message == "gg" then
   		InputConsole("snda m00bncy_kill0054i1gbmg_snd.wav", pID)
	end
	if Message == "boom" then
   		InputConsole("snda m00bnsn_kill0054i1gbmg_snd.wav", pID)
	end
	if Message == "n00b" then
   		InputConsole("snda m00ggdi_kill0044r3gbmg_snd.wav", pID)
	end
	if Message == "hey" then
   		InputConsole("snda m00gbmg_sfrx0001i1gbmg_snd.wav", pID)
	end
	if Message == "blabla" then
   		InputConsole("snda mxxdsgn_dsgn011i1gbmg_snd.wav", pID)
	end
	if Message == "hi" then
   		InputConsole("snda m00gbmg_sfrx0001i1gbmg_snd.wav", pID)
	end
	if Message == "eye" then
   		InputConsole("snda m03dsgn_dsgn0005r1gbmg_snd.wav", pID)
	end
	if Message == "urdead" then
   		InputConsole("snda l02b_02_hav02.wav", pID)
	end
	if Message == "stfu" then
   		InputConsole("snda mxxdsgn_dsgn010i1gbmg_snd.wav", pID)
	end
	if Message == "fun" then
   		InputConsole("snda m00gbmg_sfcx0001i1gbmg_snd.wav", pID)
	end
	if Message == "wait" then
   		InputConsole("snda 00-n002e.wav", pID)
	end
	if Message == "toy" then
   		InputConsole("snda mtudsgn_dsgn0289i1gbmg_snd.wav", pID)
	end
	if Message == "chaos" then
   		InputConsole("snda m03dsgn_dsgn0024r1gbmg_snd.wav", pID)
	end
	if Message == "oops" then
   		InputConsole("snda m00ccfm_kill0053i1gbmg_snd.wav", pID)
	end
	if Message == "fat" then
   		InputConsole("snda m08dsgn_dsgn0014i1gbmg_snd.wav", pID)
	end
	if Message == "body" then
   		InputConsole("snda m00vnst_aqob0001i1gbmg_snd.wav", pID)
	end
	if Message == "cool" then
   		InputConsole("snda m00ccsm_kibv0024i1gcc3_snd.wav", pID)
	end
	if Message == "-.-funny" then
   		InputConsole("snda mxxdsgn_dsgn002i1gbmg_snd.wav", pID)
	end
	if Message == "never" then
   		InputConsole("snda l06b_10_hav03.wav", pID)
	end
	if Message == "nice" then
   		InputConsole("snda l02b_01_hav01.wav", pID)
	end
	if Message == "haha" then
   		InputConsole("snda m00decx_005in_nbft_snd.wav", pID)
	end
	if Message == "notwelcome" then
   		InputConsole("snda m00ccfm_rtoc0001i1ccfm_snd.wav", pID)
	end
	if Message == "lag" then
   		InputConsole("snda m00gnod_gcon0014r2nscw_snd.wav", pID)
	end
	if Message == "!apply" then
   		InputConsole("sndp %d m00gnod_gcon0022r3nsmg_snd.wav", pID)
	end
	if Message == "notstupid" then
   		InputConsole("snda mtudsgn_dsgn0075r1gbmg_snd.wav", pID)
	end
	if Message == "mlaunch" then
   		InputConsole("snda missile_launch_6s.wav", pID)
	end
	if Message == "hawk1" then
   		InputConsole("snda bird_hawk1.wav", pID)
	end
	if Message == "dance" then
   		InputConsole("snda m00gbmg_decx0003i1gbmg_snd.wav", pID)
	end
	if Message == "sexy" then
  		InputConsole("snda mxxdsgn_dsgn016i1gbmg_snd.wav", pID)
	end
	if Message == "hawk2" then
   		InputConsole("snda bird_hawk2.wav", pID)
	end
	if Message == "shool" then
   		InputConsole("snda mxxdsgn_dsgn027i1gbmg_snd.wav", pID)
	end
	if Message == "war" then
   		InputConsole("snda ambbtl1.wav", pID)
   		InputConsole("snda ambbtl2.wav", pID)
   		InputConsole("msg WAR!!!!!!!!!!!!!!", pID)
	end
	if Message == "imhit" then
   		InputConsole("snda mx0_a-10_167.wav", pID)
	end
	if Message == "trydie" then
   		InputConsole("snda m00gbmg_dfax0003i1gbmg_snd.wav", pID)
	end
	if Message == "havoc?" then
   		InputConsole("snda m00_died0005eval_snd.wav", pID)
	end
	if Message == "pain" then
   		InputConsole("snda m00bncc_kill0054i1gbmg_snd.wav", pID)
	end
	if Message == "grr" then
   		InputConsole("snda m00itoc_004in_mstm_snd.wav", pID)
	end
	if Message == "moo" then
   		InputConsole("snda amb_cow1.wav", pID)
	end
	if Message == "wnn" then
   		InputConsole("snda m00ccnc_dsgn0003i1ccnc_snd.wav", pID)
	end
	if Message == "notv" then
   		InputConsole("snda m00bncc_kill0053i1gbmg_snd.wav", pID)
	end
	if Message == "conecbroke" then
   		InputConsole("snda m00bncc_kill0003i1gbmg_snd.wav", pID)
	end
	if Message == "nooo" then
   		InputConsole("snda ambscream1.wav", pID)
	end
	if Message == "weee" then
   		InputConsole("snda ambcheer1.wav", pID)
	end
	if Message == "next" then
   		InputConsole("snda m00ners_kill0052i1gbmg_snd.wav", pID)
	end
	if Message == "war2" then
   		InputConsole("snda ambbtl3.wav", pID)
	end
	if Message == "unreal" then
   		InputConsole("snda m00avis_kill0047i1gbmg_snd.wav", pID)
	end
	if Message == "bu" then
   		InputConsole("snda bonus_update.wav", pID)
	end
	if Message == "outro" then
   		InputConsole("snda outro1.wav", pID)
	end
	if Message == "bc" then
   		InputConsole("snda bonus_complete.wav", pID)
	end
	if Message == "bf" then
   		InputConsole("snda bonus_fail.wav", pID)
	end
	if Message == "sf" then
   		InputConsole("snda secondary_fail.wav", pID)
	end
	if Message == "pu" then
   		InputConsole("snda primary_update.wav", pID)
	end
	if Message == "pc" then
   		InputConsole("snda primary_complete.wav", pID)
	end
	if Message == "pf" then
   		InputConsole("snda primary_fail.wav", pID)
	end
	if Message == "sc" then
   		InputConsole("snda secondary_complete.wav", pID)
	end
	if Message == "su" then
   		InputConsole("snda secondary_update.wav", pID)
	end
	if Message == "dietime" then
   		InputConsole("snda m00nsrs_kill0052i1gbmg_snd.wav", pID)
	end
	if Message == "run" then
            InputConsole("snda m00decx_010in_nbft_snd.wav", pID)
	end
	if Message == "skill" then
            InputConsole("snda mxxdsgn_dsgn014i1gbmg_snd.wav", pID)
	end
	if Message == "kids" then
            InputConsole("snda MXXDSGN_DSGN024I1GBMG_SND.wav", pID)
	end
	if Message == "urside" then
            InputConsole("snda MXXDSGN_DSGN030I1GBMG_SND.wav", pID)
	end
end
function OnPlayerJoin(pID, Nick)
end
function OnPlayerLeave(pID)
end
function OnHostMessage(ID, Type, Message)
end
function OnLevelLoaded()
	
end
function OnLevelEnded()
end
function OnConsoleOutput(Message)
end
function OnDDERecived(Message)
end
function OnObjectCreate(Object)
end
 http://www.wittebolx.com
 
 
 
 
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			| Re: Sounds+Mods [message #366035 is a reply to message #288343] | Mon, 05 January 2009 09:48  |  
			| 
				
				
					|  dr3w2 Messages: 485
 Registered: September 2006
 Location: Ottawa,Canada
 
	Karma: 0
 | Commander |  |  |  
	| tuffguy;tuffguy1.wav
pistal;m10dsgn_dsgn0064r1gbmg_snd.wav
n00b;m00asqr_kill0018i1mbpt_snd.wav
abouttime;m07dsgn_dsgn0020i1gbmg_snd.wav
driveby;m00gsrs_kisq0016i1nbft_snd.wav
toeasy;m00asqr_kill0006i1gomg_snd.wav
impressive;m00bgwf_kill0011i1gsgr_snd.wav
tofun;m00vnst_kill0051i1gbmg_snd.wav
woot;m00pcpu_aqob0001i1gbmg_snd.wav
moretoys;m00pavr_aqob0003i1gbmg_snd.wav
didthat;m00avis_kiov0018i1nbmg_snd.wav
yourside;mxxdsgn_dsgn030i1gbmg_snd.wav
wow;m00avis_kick0022i1gcc1_snd.wav
better;m00mstm_kick0026i1gcc5_snd.wav
pat;m02dsgn_dsgn0115r1gbmg_snd.wav
eww;m00avis_kifi0021i1ccsf_snd.wav
fire;mxxdsgn_dsgn029i1gbmg_snd.wav
commingforu;m00ccfm_atos0001i1ccfm_snd.wav
yell;raveshaw_yell_long_1.wav
wasted;m00gsrs_kiov0016i1nbft_snd.wav
nicework;m00r2_r2r1gbmg_snd.wav
great;m04dsgn_dsgn0031r1gbmg_snd.wav
onedown;m00kill_008in_gcm2_snd.wav
gg;mxxdsgn_dsgn0010i1evag_snd.wav
snipe;m03dsgn_dsgn0005r1gbmg_snd.wav
hey;m00gbrs_pori0001i1gbrs_snd.wav
board;m05dsgn_dsgn0069i1nbft_snd.wav
pain;m00bncc_kill0054i1gbmg_snd.wav
ion;ion_fire.wav
staydown;m00avis_kiov0036i1gctk_snd.wav
bh;m00gnod_kill0002r2neen_snd.wav
np;noprblm1.wav
rocknroll;rokroll1.wav
notv;m00bncc_kill0053i1gbmg_snd.wav
targetelim;m00bntu_kill0006i1gemg_snd.wav
ns;m00kill_006in_nsrs_snd.wav
boom;nuke_strike_fire.wav
tyerd;m05dsgn_dsgn0168i1gbmg_snd.wav
onaroll;m06dsgn_dsgn0127r1gbmg_snd.wav
ha;mtudsgn_dsgn0285a1gbmg_snd.wav
yourgood;m00ggdi_kill0021i1geen_snd.wav
oops;m00ccfm_kill0053i1gbmg_snd.wav
fun;m00bntu_kill0045i1gcc4_snd.wav
no;m00ffire_002in_gcf1_snd.wav
backup;m01eval_dsgn0087r1gbmg_snd.wav
yeah;m00bntu_kill0042i1gcc1_snd.wav
gotlucky;m00gnod_kill0037r1nbft_snd.wav
mistake;m00bgcc_kill0006i1gemg_snd.wav
costya;m00bntr_kill0054i1gbmg_snd.wav
tommgdi;m05dsgn_dsgn0065i1nbft_snd.wav
toydown;m03dsgn_dsgn0072r1gbmg_snd.wav
cya;m00bnol_kill0054i1gbmg_snd.wav
bye;m00bnol_kill0054i1gbmg_snd.wav
rats;m00apgn_kill0034i1gbmg_snd.wav
notright;m00ggdi_kill0037r1gbmg_snd.wav
got1;m00avis_kiov0037i1gcp1_snd.wav
spidy;m00ggdi_hesx0036i3gsrs_snd.wav
scream;mx0_gdireconleader_018.wav
scum;m00decx_001in_mstm_snd.wav
hero;m01dsgn_dsgn0292i1gcp1_snd.wav
yoursodead;02b_02_hav02.wav
blowitup;m00bgwf_kill0048i1nctk_snd.wav
getsome;m06dsgn_dsgn221i1gbmg_snd.wav
die;m00decx_002in_nbft_snd.wav
smile;mxxdsgn_dsgn004i1gbmg_snd.wav
notfair;m00arat_kill0001i1gbmg_snd.wav
chicky;m00achk_kill0001i1gbmg_snd.wav
nothelping;m02dsgn_dsgn0010r1gbmg_snd.wav
skill;mxxdsgn_dsgn014i1gbmg_snd.wav
c00l;m00ccsm_kibv0024i1gcc3_snd.wav
kane;m00kill_007in_nsrs_snd.wav
onit;onit1.wav
tib;m08dsgn_dsgn0014i1gbmg_snd.wav
ohman;m04dsgn_dsgn0026r1gbmg_snd.wav
phew;m00stoi_005in_gcc2_snd.wav
dieing;m06dsgn_dsgn0081a1gcm2_snd.wav
nice1;m00gnod_kill0004r1neen_snd.wav
ty;m00ggdi_kill0011i2gsgr_snd.wav
badluck;m05dsgn_dsgn0103i1gbmg_snd.wav
superman;m02dsgn_dsgn0121r1gbmg_snd.wav
killer;m00asqr_kill0034i1gbmg_snd.wav
all;m03dsgn_dsgn0039r1gbmg_snd.wav
firepower;m01vggb_dsgn0049a1gbmg_snd.wav
ohno;m00bggt_kill0048i1ccsf_snd.wav
shutup;mxxdsgn_dsgn010i1gbmg_snd.wav
imgood;m00ggdi_kill0001i3gers_snd.wav
hahaha;m00decx_005in_nbft_snd.wav
hurt;m00avis_kiov0052i1gbmg_snd.wav
toforone;m00gsrs_kick0006i1neen_snd.wav
coward;m05dsgn_dsgn0066r1gsen_snd.wav
lesson;mx2dsgn_dsgn0019i1dsgn_snd.wav
righty;m00bntu_kill0053i1gbmg_snd.wav
trying;m03dsgn_dsgn0020r1gbmg_snd.wav
allugot;m05dsgn_dsgn0067i1nbft_snd.wav
gotem;m00kill_002in_gcm2_snd.wav
boink;correction_3.wav
catcher;m01eval_dsgn0087r1gbmg_snd.wav
woo;m00decx_002in_gcf1_snd.wav
moo;amb_cow1.wav
tt;m00decx_005in_gcf1_snd.wav
hmmmm;m00stoi_002in_gemg_snd.wav
haha;m00asqr_kill0019i1mbrs_snd.wav
left;lefty1.wav
jerk;m01gcc1_dsgn0039a1gcc1_snd.wav
 arnyswart compiled most of this list, i forget if him or me put it into this file format which i used for an mirc script. hash tables ftw.
 
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