|
|
|
Re: How to add multiple animations to one w3d? [message #285759 is a reply to message #285644] |
Sat, 22 September 2007 16:55 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
As in the anims are listed under a tree of the w3d model in w3d viewer?
I guess it just has to have the same prefix and mesh names.
EDIT: Imported x5d parachute. All it is is bones that have been space warped to the model. The animation is simply the bones and im guessing they get the para model and export it as hieachy animated wiht the gmax bones scene file they animated.
Would like to test but i can't export more than 1 frame for some reason. Never could
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 22 September 2007 17:00] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: How to add multiple animations to one w3d? [message #286957 is a reply to message #285644] |
Thu, 27 September 2007 23:15 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Oh, no then.
I thought you meant like the x5d parachute anims for example.
Simply extract x5d_parachute.w3d and x5d_parac_1 to 3 and open them all in w3d viewer.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
Re: How to add multiple animations to one w3d? [message #286991 is a reply to message #285644] |
Fri, 28 September 2007 04:53 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Ya sorry, pretty sure that's impossible. If you want to do it with multiple files then just make your model as a bone and then create multiple animation files.
Also, I have been doing some PSP moding lately and I have come into contact with an interesting little process. I was changing the background and it was a .bmp and it had 12 images in it. I couldn't figure out how that was until i opened it up in the hex editor. There was actually data for 12 seperate images seperated by a few lines of hex. Maybe try that with a w3d anim file? Then just called the addresses of the files you need from your big file. Maybe it'll work, dunno.
*edit* just to illustrate my point
I took the top image out of the merged bmp to compare. I have highlighted the last line in the single bmp and where it ends in the merged file. You can clearly see where the next bmp starts as well.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Fri, 28 September 2007 05:18] Report message to a moderator
|
|
|
Re: How to add multiple animations to one w3d? [message #287028 is a reply to message #285644] |
Fri, 28 September 2007 08:57 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Certain objects it is possible, building aggregates use multiple animations per file.
But you then have to go into the preset and set which animation runs during which frames.
This also works on vehicles.
I'm pretty sure it doesn't work on characters or weapons.
-->
|
|
|