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Making Tunnels in Renx [message #279076] Tue, 14 August 2007 14:35 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Whats the best way to make tunnels in renx using Boolean or another way ?

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Re: Making Tunnels in Renx [message #279099 is a reply to message #279076] Tue, 14 August 2007 16:36 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=28

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Re: Making Tunnels in Renx [message #279117 is a reply to message #279076] Tue, 14 August 2007 18:11 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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any other ways

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Making Tunnels in Renx [message #279120 is a reply to message #279076] Tue, 14 August 2007 18:24 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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There are a few different ways, (not quite as easy/good) what are you trying to do exactly?

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Re: Making Tunnels in Renx [message #279152 is a reply to message #279076] Tue, 14 August 2007 21:43 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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i just wanted to know if there where any other ways

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Making Tunnels in Renx [message #279164 is a reply to message #279076] Tue, 14 August 2007 23:49 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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extrude a polygon, and shape it square and upright, extrude it, then make it smaller then extrude it and drag it backwards into the tunnel

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Making Tunnels in Renx [message #279166 is a reply to message #279164] Tue, 14 August 2007 23:51 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Boolean is sooooo much easier to use.
Re: Making Tunnels in Renx [message #279170 is a reply to message #279076] Wed, 15 August 2007 01:02 Go to previous messageGo to next message
Tunaman
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Sometimes boolean creates unnecessary faces though. :\

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Re: Making Tunnels in Renx [message #279236 is a reply to message #279076] Wed, 15 August 2007 10:04 Go to previous messageGo to next message
Zion is currently offline  Zion
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That's why most modelers optimize their models...
Re: Making Tunnels in Renx [message #279246 is a reply to message #279076] Wed, 15 August 2007 11:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Quote:

That's why most modelers optimize their models...


o lol never really thought about that lmao


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[Updated on: Wed, 15 August 2007 11:58]

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Re: Making Tunnels in Renx [message #279248 is a reply to message #279076] Wed, 15 August 2007 12:04 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Optimizing can do funky things on terrain.

Another way it to make a box, extrude it different directions in the shape of the tunnels you want, then flip all the polygons.


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Re: Making Tunnels in Renx [message #279339 is a reply to message #279076] Wed, 15 August 2007 22:34 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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good idea, then just model the tunnel mouth and you're done.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Making Tunnels in Renx [message #279340 is a reply to message #279339] Wed, 15 August 2007 22:40 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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This is how I make a small infantry cliff tunnel using Boolean...

Make box. Pretty long-ish but not a big piece. Wide/high enough for inf to enter. Then Shape it into a rockish-tunnel form.

Then select Face and select one full end of the box, and continually extrude it and move the new piece out and reshape it. Just keep doing that until I reach the desired lenth.

Then all I do is copy the mesh, change its color, shrink it with the scale tool, and then go to top view and wireframe. Select vertex, and make sure all the corners are where they need to be. THen cut it out with boolean and BOOM done.

Very Happy

Sure, lots of steps, but they are each really easy to do, and the end result is much better than that of a simple box dragged backwards through another box..
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