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Re: Setting up Health Specific to type of mines? [message #278549 is a reply to message #278543] |
Sun, 12 August 2007 06:54 |
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BlazeDragoon
Messages: 137 Registered: April 2004
Karma: 0
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?? The preset that defines the health for ALL of the mines is one preset. It's Placed_C4 or Tossed_C4. The problem is that it applies to all C4 and you can't actually adjust health on the C4 weapons. So if I change the health of that it changes the health of all C4. As an example say I want remotes with 100 health and timed mines with 200. As far as I can see.. you can't do that:/.
http://www.blazemods.com
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Re: Setting up Health Specific to type of mines? [message #278820 is a reply to message #278596] |
Mon, 13 August 2007 09:58 |
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BlazeDragoon
Messages: 137 Registered: April 2004
Karma: 0
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I must be missing something here? What good will making a new preset do? The ammo preset or weapon presets for weapons to me, seem to have nothing to do with the health. Ok make a new preset for tossed or placed c4.. what good will this do? How would I make that new preset apply to just one mine.. or any for that matter? Unless I maybe make a new ammo type or something:/.
http://www.blazemods.com
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Re: Setting up Health Specific to type of mines? [message #278851 is a reply to message #278539] |
Mon, 13 August 2007 14:54 |
Tunaman
Messages: 1189 Registered: January 2005
Karma: 2
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General (1 Star) |
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If you know C++, look in the SSGM source files for the command that handles "!c4" and see how they check to see if an object is a c4 or not. I'm guessing you could do something similar like this and then change the healths of the certain c4.
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Re: Setting up Health Specific to type of mines? [message #278859 is a reply to message #278851] |
Mon, 13 August 2007 15:49 |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Make a script and attach it to the mine, this script would send a custom a distance when it was created, and when the who just dropped the mine got the custom it would reflect the custom to the mine, the mind would get the custom and detect what weapon the player was holding and change its health, and possibly model accordingly.
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