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Attaching vertices to a bone [message #277808] Tue, 07 August 2007 23:37 Go to next message
Veyrdite is currently offline  Veyrdite
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I know you have to create a WWSkin object in renx, and then select the mesh, click bind to space-warp and drag your mouse from the mesh to the spacewarp object, but what else do i have to do? Im Attaching suspention to the WheelC bone. Actually the whole body of the veh Big Grin .

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Attaching vertices to a bone [message #278176 is a reply to message #277808] Thu, 09 August 2007 23:33 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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*bump*
Why is it no one replys to my topics? There are hundreds of people in the renegade community who can bone models and yet this topic remains unanswered. Please someone tell me.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Attaching vertices to a bone [message #278229 is a reply to message #278176] Fri, 10 August 2007 08:24 Go to previous messageGo to next message
Slayer9x9 is currently offline  Slayer9x9
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Are you making a character, or a vehicle?
Check RenHelp.net for your problems Big Ups
Re: Attaching vertices to a bone [message #278327 is a reply to message #277808] Fri, 10 August 2007 15:55 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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I've already boned a character, but it uses auto-link.

I'm making a bike with some vertices's attached to the wheelc bone.
So far I've worked out that i need to add the bones to the xform object, and select the mesh i want to attach to a bone, use the bind to space warp tool and drag my mouse from the mesh to the xform. Then i select the vertices's i want to attach, and click the button attach by name and pop in the name, and press ok. But after all of this i can still move the bones freely in Renx? I've imported some models that Westwood made (e.g. the chicken) and if you move the bone the vertices's move too. What am i doing wrong?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Attaching vertices to a bone [message #278366 is a reply to message #277808] Sat, 11 August 2007 00:31 Go to previous message
Veyrdite is currently offline  Veyrdite
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Fixed.
For it to move with the bone in Renx you need to be animating/have the button down. Otherwise its officially linked to the vertices. An i think the imported models are because of the uncompleted importer.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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