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guide to renegade multiplayer buildings part 2 [message #-982871] Tue, 11 February 2003 13:17 Go to next message
Anonymous
basicly, this is the folder name plus details of all files contained therein that dont have w3d files in renegade.
By "old" I mean the multi-story buildings westwood used but then abanoned for some reason.
Note that some of the interior models contain the extra "ls_stuff" much like some of the regular MP models. Note also that the exteriors from the tutorial level might be different from the exteriors listed below (without the gmax to compare, I cant say)

mgagd - GDI advanced guard tower
mgagd_ext old exterior
mgagd_ag_3 old aggregate
mgagd_int old interior
mgagd_doors old door proxies
mgagd_elev an elevator that doesnt appear to actually be used (the old version pulls in the mnhnd_elev01 model instead)
there is a reference to a mgagd_tv file that we dont have as gmax. It is available, along with a file called mgagd_doors_t in w3d form in the tutorial level. Both have been converted to gmax and are in the tut.zip file linked above
There is also a mgagd_vis_t.w3d in the tutorial level that is made from the mgagd_vis in the buildings.zip.
mgagd_vis old interior vis

mgbar - GDI barracks
mgbar_ext old exterior
mgbar_ag_3 old aggregate
mgbar_int old interior
mgbar_doors old door proxies
there is a reference to a mgagd_tv file that we dont have as gmax. Its actually called mnref_tv.w3d tho. It is available in w3d form in the tutorial level. It has been converted to gmax and is in the tut.zip file linked above
There is also a mgbar_doors_t.w3d in the tutorial level that has been converted to gmax and is in the tut.zip file.
There is also a mgbar_vis_t.w3d in the tutorial level that is made from the mgbar_vis in the buildings.zip.
mgbar_vis old interior vis

mgcon - GDI construction yard
mgcon_ag_1 exterior aggregate
mgcon_ext old exterior
mgcon_ext_n new exterior. References new interior and other stuff we dont have as either w3d or gmax
mgcon_int old interior. References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip
mgcon_doors door proxies
mgcon_ag_2 interior aggregate
mgcon_ag_3 old interior aggregate

mgpwr - GDI power plant
mgpwr_ext old exterior. References mnpwr_lift that we dont have in any form.
mgpwr_ag_3 old aggregate
mgpwr_ag_4 old power core thingo
mct some garbage thing
mgpwr_doors old door proxies
mgpwr_int old interior, references mgpwr_tv from tutorial level, gmax in tut.zip
also, gmax for mgpwr_doors_t is in tut.zip

mgref - GDI refinery
mgref_ext old exterior
mgref_ag_3 old aggregate
mgref_doors old door proxies
mgref_int old interior, references mgref_tv from tutorial level, gmax in tut.zip
also, gmax for mgref_doors_t is in tut.zip

mgrep - GDI repair bay
mgrep exterior, references a mgrep_vis that we dont have but is most likely actually the same as mnrep_visx that we do have
mgrep_ag_1 aggregate
repair_pad_old old repair pad
rep^nod_pad some repair pad
rep_arc_fx repair pad effect
there is a rep^arc_fx1.w3d in alwats.dat that might be the same as rep_arc_fx that I cant convert since it uses a wwskin

mgwep - GDI weapons factory
mgwep_ext old exterior
mgwep_ag_3 old aggregate
mgwep_doors old door proxies
mgwep_pad ground plane
wep_area_warn some garbage
pad_lts also garbage
mgwep_int old interior, references mgwep_tv from tutorial level, gmax in tut.zip
also, gmax for mgwep_doors_t is in tut.zip
mgwep_vis old interior vis

mnatr - Nod Airstrip
mnatr_ext old exterior
mnatr_int old interior
mnatr_ag_3 old aggregate
mnatr_doors old door proxies
mnatr_lift elevator for tower
tower_lghts looks like its similar to mnatr_lts but its not the same
mnatr_int_n new interior, missing proxies

mncon - Nod construction yard
mncon_ag_1 exterior aggregate
mncon_ext old exterior
mncon_ext_n new exterior. References mncon_doors_n that is mncon_doors but with the extra bits removed.
mncon_int old interior References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mncon_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip
mncon_int_n new interior
mncon_doors old door proxies, has extra stuff that meeds to be removed to use the new interior
mncon_ag_2 interior aggregate
mncon_ag_3 old interior aggregate
mncon_ag_3n new interior aggregate
mncon_visx visplanes for GDI/NOD
mncon_vis interior visplanes for GDI/NOD. If used with old interior, its fine, if used with new interior its got extra stuff you need to remove
tmp_grnd ground plane

mnhnd - Hand Of Nod
mnhnd_blow something to do with blowing up
mnhnd_blow2 something to do with blowing up
mnhnd_ext old exterior
mnhnd_int old interior
mnhnd_ag_3 old aggregate
mnhnd_doors old door proxies
mnhnd_vis old interior vis
mnhnd_elev01 elevator
mnhnd_elev02 elevator
mnhnd_monitor actually the gmax for mnhnd_tv
shaft more garbage

mnobl - Nod Obelisk
mnobl_ext old exterior
mnobl_int old interior. References mnobl_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mnobl_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip
mnobl_ag_3 old aggregate
mnobl_doors old door proxies
blck garbgage
tmp_grnd ground plane
mnobl_vis old interior vis

mnpwr - Nod Power Plant
mnpwr_ext old exterior. References mnpwr_lift that we dont have in any form.
mnpwr_ag_3 old aggregate
mnpwr_ag_4 old power core thingo
mnpwr_doors old door proxies
mnpwr_int old interior, References mnpwr_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip.
mnpwr_vis old vis
mnpwr_vis_t is in the tutorial level, made from mnpwr_vis

mnref - Nod Refinery
mnref_ext old exterior
mnref_ag_3 old aggregate
mnref_doors old door proxies
mnref_int old interior, references mnref_tv from tutorial level, gmax in tut.zip
mnref_vis old vis
mnref_vis_t is in the tutorial level, made from mnref_vis
tmp_ground ground plane

mnrep - Nod Repair Bay
mnrep exterior
mnrep_ag_1 aggregate
mnrep_visx vis
there is a rep^nod_fx.w3d in alwats.dat that might be the same as rep_arc_fx fro the GDI repair bay that I cant convert since it uses a wwskin

mnsam - Nod Sam Site. Base only, vechicle is elsewhere.
mnsam_ag_1 aggregates
mnsam_ext exterior
mnsam_visx vis

mnshn - Nod Temple (Shrine)
mnshn_ag_1 exterior aggregate
mnshn_ext old exterior
mnshn_ext_n new exterior. References mshn_doors_n that is mnshn_doors but with the extra bits removed.
mncon_int old interior. Missing proxies.
temp old interior, this one has proxies. References a mnshn_lt and a mnshn_tv neither of which we have and both of which I have created by looking at the other files.
mnshn_int_n new interior.
mnshn_doors old door proxies, has extra stuff that meeds to be removed to use the new interior
mnshn_ag_2 interior aggregate
mnshn_ag_3 old interior aggregate
mnshn_ag_3n new interior aggregate
mnshn_lt_fix actually mnshn_lt2
mnshn_visx visplanes
mnshn_vis interior visplanes If used with old interior, its fine, if used with new interior its got extra stuff you need to remove
tmp_ground ground plane

mntur - Nod Turret. Base only, vechicle is elsewhere.
mntur_ag_1 aggregates
mntur_ext exterior
mntur_visx vis

you can get the tut.zip with the tv and lt and stuff in it from http://users.tpgi.com.au/jonwil/tut.zip
guide to renegade multiplayer buildings part 2 [message #-982870] Tue, 11 February 2003 22:36 Go to previous messageGo to next message
Anonymous
Once again - more good info..

thanks.
guide to renegade multiplayer buildings part 2 [message #-982869] Wed, 12 February 2003 17:17 Go to previous messageGo to next message
Anonymous
Could you go back and bold the file names?

so you can tell the difference between them and the description...
guide to renegade multiplayer buildings part 2 [message #-982868] Thu, 13 February 2003 03:08 Go to previous message
Anonymous
LOVELY, putting posts like this together really saves alot of time for a lot of people,

You are definatly one of the unsung heros of renegade modding! [Wink]

Nice work on your 'W3D tool' too [Big Grin]
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