guide to renegade multiplayer buildings part 2 [message #-982871] |
Tue, 11 February 2003 13:17 |
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basicly, this is the folder name plus details of all files contained therein that dont have w3d files in renegade. By "old" I mean the multi-story buildings westwood used but then abanoned for some reason. Note that some of the interior models contain the extra "ls_stuff" much like some of the regular MP models. Note also that the exteriors from the tutorial level might be different from the exteriors listed below (without the gmax to compare, I cant say)
mgagd - GDI advanced guard tower mgagd_ext old exterior mgagd_ag_3 old aggregate mgagd_int old interior mgagd_doors old door proxies mgagd_elev an elevator that doesnt appear to actually be used (the old version pulls in the mnhnd_elev01 model instead) there is a reference to a mgagd_tv file that we dont have as gmax. It is available, along with a file called mgagd_doors_t in w3d form in the tutorial level. Both have been converted to gmax and are in the tut.zip file linked above There is also a mgagd_vis_t.w3d in the tutorial level that is made from the mgagd_vis in the buildings.zip. mgagd_vis old interior vis
mgbar - GDI barracks mgbar_ext old exterior mgbar_ag_3 old aggregate mgbar_int old interior mgbar_doors old door proxies there is a reference to a mgagd_tv file that we dont have as gmax. Its actually called mnref_tv.w3d tho. It is available in w3d form in the tutorial level. It has been converted to gmax and is in the tut.zip file linked above There is also a mgbar_doors_t.w3d in the tutorial level that has been converted to gmax and is in the tut.zip file. There is also a mgbar_vis_t.w3d in the tutorial level that is made from the mgbar_vis in the buildings.zip. mgbar_vis old interior vis
mgcon - GDI construction yard mgcon_ag_1 exterior aggregate mgcon_ext old exterior mgcon_ext_n new exterior. References new interior and other stuff we dont have as either w3d or gmax mgcon_int old interior. References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip mgcon_doors door proxies mgcon_ag_2 interior aggregate mgcon_ag_3 old interior aggregate
mgpwr - GDI power plant mgpwr_ext old exterior. References mnpwr_lift that we dont have in any form. mgpwr_ag_3 old aggregate mgpwr_ag_4 old power core thingo mct some garbage thing mgpwr_doors old door proxies mgpwr_int old interior, references mgpwr_tv from tutorial level, gmax in tut.zip also, gmax for mgpwr_doors_t is in tut.zip
mgref - GDI refinery mgref_ext old exterior mgref_ag_3 old aggregate mgref_doors old door proxies mgref_int old interior, references mgref_tv from tutorial level, gmax in tut.zip also, gmax for mgref_doors_t is in tut.zip
mgrep - GDI repair bay mgrep exterior, references a mgrep_vis that we dont have but is most likely actually the same as mnrep_visx that we do have mgrep_ag_1 aggregate repair_pad_old old repair pad rep^nod_pad some repair pad rep_arc_fx repair pad effect there is a rep^arc_fx1.w3d in alwats.dat that might be the same as rep_arc_fx that I cant convert since it uses a wwskin
mgwep - GDI weapons factory mgwep_ext old exterior mgwep_ag_3 old aggregate mgwep_doors old door proxies mgwep_pad ground plane wep_area_warn some garbage pad_lts also garbage mgwep_int old interior, references mgwep_tv from tutorial level, gmax in tut.zip also, gmax for mgwep_doors_t is in tut.zip mgwep_vis old interior vis
mnatr - Nod Airstrip mnatr_ext old exterior mnatr_int old interior mnatr_ag_3 old aggregate mnatr_doors old door proxies mnatr_lift elevator for tower tower_lghts looks like its similar to mnatr_lts but its not the same mnatr_int_n new interior, missing proxies
mncon - Nod construction yard mncon_ag_1 exterior aggregate mncon_ext old exterior mncon_ext_n new exterior. References mncon_doors_n that is mncon_doors but with the extra bits removed. mncon_int old interior References mgcon_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mncon_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip mncon_int_n new interior mncon_doors old door proxies, has extra stuff that meeds to be removed to use the new interior mncon_ag_2 interior aggregate mncon_ag_3 old interior aggregate mncon_ag_3n new interior aggregate mncon_visx visplanes for GDI/NOD mncon_vis interior visplanes for GDI/NOD. If used with old interior, its fine, if used with new interior its got extra stuff you need to remove tmp_grnd ground plane
mnhnd - Hand Of Nod mnhnd_blow something to do with blowing up mnhnd_blow2 something to do with blowing up mnhnd_ext old exterior mnhnd_int old interior mnhnd_ag_3 old aggregate mnhnd_doors old door proxies mnhnd_vis old interior vis mnhnd_elev01 elevator mnhnd_elev02 elevator mnhnd_monitor actually the gmax for mnhnd_tv shaft more garbage
mnobl - Nod Obelisk mnobl_ext old exterior mnobl_int old interior. References mnobl_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. Also references mnobl_lt that we dont have. Again, I have copied it from the other files and put it in tut.zip mnobl_ag_3 old aggregate mnobl_doors old door proxies blck garbgage tmp_grnd ground plane mnobl_vis old interior vis
mnpwr - Nod Power Plant mnpwr_ext old exterior. References mnpwr_lift that we dont have in any form. mnpwr_ag_3 old aggregate mnpwr_ag_4 old power core thingo mnpwr_doors old door proxies mnpwr_int old interior, References mnpwr_tv that we dont have as w3d or gmax. However, based on what the other xxx_tv files look like, I have made one in gmax and added it to tut.zip. mnpwr_vis old vis mnpwr_vis_t is in the tutorial level, made from mnpwr_vis
mnref - Nod Refinery mnref_ext old exterior mnref_ag_3 old aggregate mnref_doors old door proxies mnref_int old interior, references mnref_tv from tutorial level, gmax in tut.zip mnref_vis old vis mnref_vis_t is in the tutorial level, made from mnref_vis tmp_ground ground plane
mnrep - Nod Repair Bay mnrep exterior mnrep_ag_1 aggregate mnrep_visx vis there is a rep^nod_fx.w3d in alwats.dat that might be the same as rep_arc_fx fro the GDI repair bay that I cant convert since it uses a wwskin
mnsam - Nod Sam Site. Base only, vechicle is elsewhere. mnsam_ag_1 aggregates mnsam_ext exterior mnsam_visx vis
mnshn - Nod Temple (Shrine) mnshn_ag_1 exterior aggregate mnshn_ext old exterior mnshn_ext_n new exterior. References mshn_doors_n that is mnshn_doors but with the extra bits removed. mncon_int old interior. Missing proxies. temp old interior, this one has proxies. References a mnshn_lt and a mnshn_tv neither of which we have and both of which I have created by looking at the other files. mnshn_int_n new interior. mnshn_doors old door proxies, has extra stuff that meeds to be removed to use the new interior mnshn_ag_2 interior aggregate mnshn_ag_3 old interior aggregate mnshn_ag_3n new interior aggregate mnshn_lt_fix actually mnshn_lt2 mnshn_visx visplanes mnshn_vis interior visplanes If used with old interior, its fine, if used with new interior its got extra stuff you need to remove tmp_ground ground plane
mntur - Nod Turret. Base only, vechicle is elsewhere. mntur_ag_1 aggregates mntur_ext exterior mntur_visx vis
you can get the tut.zip with the tv and lt and stuff in it from http://users.tpgi.com.au/jonwil/tut.zip
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