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.mix to .lvl [message #275579] Thu, 26 July 2007 08:50 Go to next message
CdCyBoRg is currently offline  CdCyBoRg
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is it possible to make a .mix file into a .lvl file so i can open it in level edit?

I Am TeH OnE
Re: .mix to .lvl [message #275580 is a reply to message #275579] Thu, 26 July 2007 08:52 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Neh, once it is a mix it cannot be turned back into a .lvl

Renaming the .ldd or .lsd to .lvl will get you certain things back but its usually better to jsut start over with the temps20 from the mix.


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Re: .mix to .lvl [message #275582 is a reply to message #275579] Thu, 26 July 2007 09:00 Go to previous messageGo to next message
CdCyBoRg is currently offline  CdCyBoRg
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can i get the terrain from a mix file? thats what i want rly Surprised

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Re: .mix to .lvl [message #275584 is a reply to message #275582] Thu, 26 July 2007 09:03 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Map hacking. Theres a tutorial from renhelp. But, you'll need a .w3d importer.

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Re: .mix to .lvl [message #275585 is a reply to message #275579] Thu, 26 July 2007 09:12 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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CdCyBoRg wrote on Thu, 26 July 2007 10:50

is it possible to make a .mix file into a .lvl file so i can open it in level edit?


Yes you can.

Download xcc mixer from Game-Maps.NET

Open the mixer, go to the .mix map you wish to make an .lvl out of, then extract all the files from the file to terrain folder.

Am abit busy to go into details, but below is what the file path should start to look like.

C:\Westwood\Renegade Level Editor\LevelEdit\Glacier Flying\yourmod\terrain\levels_multiplay\c&cmap_yourmap

Then go to Level Editer, crate a new preset in Terrain, then add the mapname.w3d file in the options for it.

Then click make.

LE will make the terrain, but you will have to add all the spawners, waypaths, pt screens, building controllers to make stuff work.

Sorry, if you dont understand, I explain better later today.
Re: .mix to .lvl [message #275591 is a reply to message #275579] Thu, 26 July 2007 09:39 Go to previous messageGo to next message
CdCyBoRg is currently offline  CdCyBoRg
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Thanks, now, it is possible to get Some or all the objects that are already in the game?

I Am TeH OnE
Re: .mix to .lvl [message #275597 is a reply to message #275579] Thu, 26 July 2007 10:25 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Define objects.

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: .mix to .lvl [message #275602 is a reply to message #275591] Thu, 26 July 2007 11:16 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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CdCyBoRg wrote on Thu, 26 July 2007 12:39

Thanks, now, it is possible to get Some or all the objects that are already in the game?



Nope, the entire level has to be setup from scratch again, controllers, spawners, waypaths, etc...


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Re: .mix to .lvl [message #275607 is a reply to message #275584] Thu, 26 July 2007 11:41 Go to previous messageGo to next message
Genesis2001
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hence what Sn1per74 said. Razz

Sn1per74* wrote on Thu, 26 July 2007 10:03

Map hacking.




-MathK1LL
Re: .mix to .lvl [message #275652 is a reply to message #275585] Thu, 26 July 2007 18:57 Go to previous message
Oblivion165 is currently offline  Oblivion165
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IronWarrior wrote on Thu, 26 July 2007 12:12

CdCyBoRg wrote on Thu, 26 July 2007 10:50

is it possible to make a .mix file into a .lvl file so i can open it in level edit?


Yes you can.

Download xcc mixer from Game-Maps.NET

Open the mixer, go to the .mix map you wish to make an .lvl out of, then extract all the files from the file to terrain folder.

Am abit busy to go into details, but below is what the file path should start to look like.

C:\Westwood\Renegade Level Editor\LevelEdit\Glacier Flying\yourmod\terrain\levels_multiplay\c&cmap_yourmap

Then go to Level Editer, crate a new preset in Terrain, then add the mapname.w3d file in the options for it.

Then click make.

LE will make the terrain, but you will have to add all the spawners, waypaths, pt screens, building controllers to make stuff work.

Sorry, if you dont understand, I explain better later today.



I call that just making the map over agin from scratch.


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