GDI Barracks (flying) fixed with barb wire... [message #-982894] |
Tue, 11 February 2003 04:40 |
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This isn't new - but the flying building zip by Westwood does not have barb wire on the barracks - and the standard buildings have them messed up. (if you know this and have your own fixed copy -good on you)
So - i fixed the flying barracks to have it.
I have seen maps made without the barbwire -- so if your still using the old ones - maybe you should download the file? (and yes - i have seen maps *without* the wire)
as soon as the Modx is done upgrading - i will upload the barracks gmax with the corrected barb wire in place. (it's just the barracks - with the wire - everything else is pure Westwood)
if you can't wait - email stonerook1@hotmail.com and i can send it to you (small file - 104K)
Good Day...
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GDI Barracks (flying) fixed with barb wire... [message #-982888] |
Wed, 12 February 2003 04:48 |
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quote: Originally posted by StoneRook: quote: Originally posted by aircraftkiller2001: I already had it from the maps I had finished earlier.
Hence me stating - if you have it -- good on you...
but some joe's don't - so here it is...
Bah.
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GDI Barracks (flying) fixed with barb wire... [message #-982886] |
Wed, 12 February 2003 22:31 |
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quote: Originally posted by aircraftkiller2001: quote: Originally posted by StoneRook: quote: Originally posted by aircraftkiller2001: I already had it from the maps I had finished earlier.
Hence me stating - if you have it -- good on you...
but some joe's don't - so here it is...
Bah.
Bah? --- nice....
anyway - the file is now on modx.renevo.com...
enjoy
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GDI Barracks (flying) fixed with barb wire... [message #17699] |
Tue, 29 April 2003 13:53 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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i cant EVEN find what i said, but im sure it was something along the lines of the draw distance being a problem, and it being a large map with pretty much a whole bunch of trees and destroyed crap on the ground. while i do admit the SAMS and repair pads were nice...thats about the only thing i liked about that map. i have the right to my own opinion, as do you. and if you choose not to help me, even though i never specifically asked YOU, so be it.
i dont care, especially since you have never helped me before you found out what i said, and you wouldnt help me had you never seen what i posted anyway. Im not TRYING to make enemies with you ACK, but it seems like you WANT to be enemies with me.
You insult people's maps ALL the time. I for one havent seen one single map made by someone other than you that you HAVENT insulted. But when someone talks about your map...you get really offensive. Compare how i responded to YOUR comments on Tiber River, and how you reacted to MY comments on Country Meadows--dont be so pissy.
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GDI Barracks (flying) fixed with barb wire... [message #17703] |
Tue, 29 April 2003 14:25 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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SEAL | i cant EVEN find what i said, but im sure it was something along the lines of the draw distance being a problem, and it being a large map with pretty much a whole bunch of trees and destroyed crap on the ground. while i do admit the SAMS and repair pads were nice...thats about the only thing i liked about that map. i have the right to my own opinion, as do you. and if you choose not to help me, even though i never specifically asked YOU, so be it.
i dont care, especially since you have never helped me before you found out what i said, and you wouldnt help me had you never seen what i posted anyway. Im not TRYING to make enemies with you ACK, but it seems like you WANT to be enemies with me.
You insult people's maps ALL the time. I for one havent seen one single map made by someone other than you that you HAVENT insulted. But when someone talks about your map...you get really offensive. Compare how i responded to YOUR comments on Tiber River, and how you reacted to MY comments on Country Meadows--dont be so pissy.
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You said, and I quote, "he didnt like my tiber river map.. lol its better than the POS he made for his first map"
If I have something to say about you... I'll say it to your face, not in some forum you never visit... asshole.
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GDI Barracks (flying) fixed with barb wire... [message #17713] |
Tue, 29 April 2003 15:23 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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By the way, in a different thread, I DEFENDED you, saying that what you usually say is right, and your the only one who really has the guts to say it what you do. I still stand by my opinion on Country Meadows, but you are right that i shouldnt be talking about you behind your back, and im sorry for that. i think i found the post (wasnt an exact match with what you quoted, so im not sure), and deleted it.
Hopefully with that over, can anyone else give me a direct link to the fixed barracks?
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GDI Barracks (flying) fixed with barb wire... [message #17735] |
Tue, 29 April 2003 18:04 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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SEAL | By the way, in a different thread, I DEFENDED you, saying that what you usually say is right, and your the only one who really has the guts to say it what you do. I still stand by my opinion on Country Meadows, but you are right that i shouldnt be talking about you behind your back, and im sorry for that. i think i found the post (wasnt an exact match with what you quoted, so im not sure), and deleted it.
Hopefully with that over, can anyone else give me a direct link to the fixed barracks?
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You don't need it. Just convert one of the stock Westwood maps and take out the barbed wire. Place the barbed wire where it belongs on the Infantry Barracks and you're all set.
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GDI Barracks (flying) fixed with barb wire... [message #17763] |
Tue, 29 April 2003 19:29 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Quote: | Started by SEAL, Post by SEAL
Update: Apache got my map into a .mix file and everything, but there were many problems, some of which effected gameplay, giving GDI an advantage (yes BOB, i know), and there was a point that you could even walk off the end of the map. i knew if i fixed them in gmax, Apache would have to redo ALL his work in Level edit. i didnt go to school today because i was sick, so i spent the morning doing all the tideuos work in level edit: spawners, purchase terminalsm building controllers, sounds, etc, and i sent him that file. so all he has to do is put the waypoints in and stuff (the stuff that i dont know how to do, but is not tedious once you know how to do it). hopefully he wont be so tired of helping me out that he'll do it, but only time will tell. Since the biolab .zip that ACK posted on renegade realm doesnt even have all of the textures included (idiot!), and i dont know which they are (they might even be custom textures), the biolab had to be excluded. but i fixed it so it doesnt look like a huge empty space. other than ALL that the map is pretty good. my dream is to be eventually called AircraftkillerKiller.
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Interesting, to say the least.
I never made any Biological Lab. That was OrcaPilot26.[/code]
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GDI Barracks (flying) fixed with barb wire... [message #17883] |
Wed, 30 April 2003 15:51 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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Aircraftkiller |
Quote: | Started by SEAL, Post by SEAL
Update: Apache got my map into a .mix file and everything, but there were many problems, some of which effected gameplay, giving GDI an advantage (yes BOB, i know), and there was a point that you could even walk off the end of the map. i knew if i fixed them in gmax, Apache would have to redo ALL his work in Level edit. i didnt go to school today because i was sick, so i spent the morning doing all the tideuos work in level edit: spawners, purchase terminalsm building controllers, sounds, etc, and i sent him that file. so all he has to do is put the waypoints in and stuff (the stuff that i dont know how to do, but is not tedious once you know how to do it). hopefully he wont be so tired of helping me out that he'll do it, but only time will tell. Since the biolab .zip that ACK posted on renegade realm doesnt even have all of the textures included (idiot!), and i dont know which they are (they might even be custom textures), the biolab had to be excluded. but i fixed it so it doesnt look like a huge empty space. other than ALL that the map is pretty good. my dream is to be eventually called AircraftkillerKiller.
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Interesting, to say the least.
I never made any Biological Lab. That was OrcaPilot26.[/code]
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Hmm...dont know why i thought you made the biolab, i said that a long time ago, and i probably DID have it, but somehow lost it or something... :oops:
and please dont take "ackk" personally. at the time, all i knew about you is that you were some renegade map guru, and i guess many people do wish they were better than you as far as renegade modding. a bit idealistic, but if you think about it, being THE person to try and top is kinda complementing your maps.
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