[map]C&C_MoonLight [message #266838] |
Sun, 17 June 2007 09:09  |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Uses:
PaperTexture.tga and Asphalt_03_013.tga - Blaza
water_reflect.tga, water_texture.tga and bump_water - http://renhelp.net/index.php?mod=Tutorials&action=view&id=30
Buildings for RenX with Proxies - renhelp.net
Constructive critisism please Some of the textures, EG tiberium. I couldn't make them look right :/ I like the overall look of the map, though.
http://www.dansprojects.com/Maps/C&C_MoonLight.mix
EDIT: Thanks to mero for teaching me a few things.
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[Updated on: Sun, 18 January 2009 08:53] by Moderator Report message to a moderator
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Re: C&C_MoonLight [message #266854 is a reply to message #266838] |
Sun, 17 June 2007 10:41   |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Thanks for the comments 
I'm going to recreate the whole map and add some assets. Make it more bumpy etc.. and add any changes EG: make it less square this time.
I have a few questions, though.
1) For the tiberium, i detached a few polygons and textured it with tiberium. Then i used alpha blend with the snow. Should i do this the other way round? detach, texture with snow. alpha blend tiberium into it?
2) The bit that divides the base floor texture (asphalt) and snow texture, you can see a clear line. Is it possible to make it look seamless?
3) Can i use a custom scripts.dll with the map (.mix) or does it have to to use whatever the client/server has?
4) Is there anywhere or has anyone made and terrain models i can use? EG rocks, small bunkers. renhelp is limited.
5) Is there any extra buildings? EG repair pad, heli pad?
[Updated on: Sun, 17 June 2007 10:42] Report message to a moderator
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Re: C&C_MoonLight [message #266930 is a reply to message #266838] |
Sun, 17 June 2007 21:27   |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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how do you have the way-paths set up?
Can we see a picture of the way-paths, and the way-path settings?
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Re: C&C_MoonLight [message #267017 is a reply to message #266838] |
Mon, 18 June 2007 10:17   |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Compute Vertex Solve?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_MoonLight [message #267059 is a reply to message #266838] |
Mon, 18 June 2007 13:56  |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Not bad, also maybe you can arrange the buildings differently? Being spawned in the back of the base most of the time would be annoying.
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Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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