scripts.dll 3.2 progress update [message #253077] |
Sat, 07 April 2007 05:11 |
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Just to let everyone know that work on 3.2 continues. More specifically, Saberhawk has found a nice way to detect memory leaks and both Saberhawk and myself have been using it (in the new debug builds of the dlls) to track down memory leaks. Many memory leaks and related issues in scripts.dll, shaders.dll, bhs.dll and d3d8.dll have been identified and fixed (or are in the process of being fixed)
Still on the to-do list for 3.2:
sdbedit.exe scene shader bits
fix any more memory leaks/other issues that appear in the leak logs
check various hud.ini keywords for accidental bugs introduced fixing the memory leak issues
fix memory leaks in a few scripts which allocate memory and never delete it
finish a few things in the vector3 math stuff
finish a few other pieces of optomization
finish the last cleanup of the normal map shader
possibly add code to completely disable shaders on certain graphics cards which report "shader support" but which have really crappy shader performance (such as the GeForce 4 and the GeForce FX5200)
update the example shaders.sdb file
update the documentation
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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