Little Help with Vehicle skinning :D [message #251712] |
Mon, 26 March 2007 08:03 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
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As i like Camouflage,I tried getting the German forrest Camouflage on a GDI Medium Tank
![http://img473.imageshack.us/img473/3144/tankskinmc1.png](http://img473.imageshack.us/img473/3144/tankskinmc1.png)
Using a grey Channel of the med, then Using A Camouflage pattern i created ( with some help ) so i overlay it on the Grey Channel layer of the med.
Only my Problem is, using a overlay also changes the barrel,lights etc, how could i get the Camouflage Skin on the med without giving the barrel + Lights the skin ( Just a different skin for the Yellow Metal texture ) and not the barrel? As u can see on a lot of skins --> so using the Ren skin for the barrel and lights etc
/ -= Neon =- \
[Updated on: Mon, 26 March 2007 08:14] Report message to a moderator
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Re: Little Help with Vehicle skinning :D [message #251820 is a reply to message #251712] |
Mon, 26 March 2007 16:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
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Gonna try it with that, but its so hard to see what parts are from the barrel, lights and what's not ( even at Pixel Size )
I mean this on the default Medium tank .dds skin btw, that 1 in always.dat, just cause the med Metal itself also has some black spots
/ -= Neon =- \
[Updated on: Mon, 26 March 2007 16:10] Report message to a moderator
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