Character model editing [message #247107] |
Mon, 26 February 2007 16:53 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Evening,
Has anyone figured out how to edit character models yet?
This is as far as i got;
Extract the character's w3ds, in this case i used sakura.
I'm pretty sure you need:
c_nod_saku_.w3d
c_nod_saku_l0.w3d
c_nod_saku_l1.w3d
c_nod_saku_l2.w3d
c_nod_saku_l3.w3d
s_b_human.w3d
Those are the models that renx prompts you for when you try to open c_nod_saku_.w3d.
So now i have a huge jumble of meshes and bones. What can i edit? What do i have to hide, other than the world box and the boundingbox.
Even if you can explain to me why there are that many models for one character, that would be nice.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
Re: Character model editing [message #247152 is a reply to message #247119] |
Mon, 26 February 2007 21:25 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Slave wrote on Mon, 26 February 2007 18:41 | i hope i got this right, since i never really got into modeling.
I believe sakura is made up of more models than those. You should search always.dat a bit. c_nod_saku_head.w3d for example.
A head might be convenient.
c_nod_saku_.w3d Combines all the sakura related models.
c_nod_saku_l0.w3d High poly version
c_nod_saku_l1.w3d Medium poly version
c_nod_saku_l2.w3d Low poly version
c_nod_saku_l3.w3d Amazingly low poly version
s_b_human.w3d Female skeleton
Wich level of character detail is used depends on your computer's polygon budget and how far a character is away.
I think you can get away with just editing L0 and getting rid of the low detail versions, since computers have evolved since 2002.
|
Ya, that makes sense i'll try that out.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
Re: Character model editing [message #247206 is a reply to message #247107] |
Tue, 27 February 2007 06:26 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
In order for it to be legal still i can't screw with any of the colision boxes right? But if i take some of the vertexs out of the world box etc it shouldnt matter right?
*edit* Ok so i had a little time to fool around with this stuff and i knoticed something. the l0 models have the boundingbox and worldbox, as well as a shadow mesh and k_xxxx bones, i think those are colision boxes. I think the l0 models are souly for that purpose, the shadow mesh and colision, becuase it looks almost exactly the same as the l1 models.
Anyone willing to test this out with me?
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Tue, 27 February 2007 06:38] Report message to a moderator
|
|
|