Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Mix maps Help
Mix maps Help [message #243818] Tue, 06 February 2007 16:08 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
i making a map and i export as a mix and it works but sometimes when i edit somthing then resave it my guys just fall through the map does any 1 no y or how 2 fix

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 06 February 2007 16:11]

Report message to a moderator

Re: Mix maps Help [message #243839 is a reply to message #243818] Tue, 06 February 2007 20:01 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Did you set the collision options for the map?

You need to tell it what you want to be able to physically bump into.

Select all the things of your map that you don't want to be able to go through, then go to the utilities tab on the top right side of the tab bar (Hammer)

On that tab, click W3D tools, then scroll down. Select: Physical, Camera, Vehicle.
---
Physical: All objects of the game will react to this and collied with it.
Camera: The camera angle behind your person in game will be blocked from going beyond this mesh
Vehicle: Blocks all vehicles from going through a mesh. (Select this without selecting physical to only block vehicles but not characters)
Re: Mix maps Help [message #243848 is a reply to message #243818] Tue, 06 February 2007 20:46 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
the w3d is fine. I think i found my problem mix wont work until i generate sectors.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Previous Topic: Sky Background settings
Next Topic: Preset Linking Errors
Goto Forum:
  


Current Time: Mon Aug 05 12:24:02 MST 2024

Total time taken to generate the page: 0.00556 seconds