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			| parachute spawn [message #241474] | Fri, 26 January 2007 23:43  |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| how can i get the player to parachute down to the level in a map? from the c130 if possible, like the troops officers call down
 
 edit: also,how do you get bots to start hidden or something, and appear when you walk into a script zone?
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sat, 27 January 2007 00:11] Report message to a moderator |  
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			| Re: parachute spawn [message #241647 is a reply to message #241639] | Sat, 27 January 2007 19:26   |  
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				|  |  Jerad2142 Messages: 3825
 Registered: July 2006
 Location: USA
 
	Karma: 6
 | General (3 Stars) |  |  |  
	| Hah, I love this part, telling people alternative ways to do things. Okay if this is a .pkg file it it pretty simple, all you have to do is set it up so when a key is pressed it buys a charter (that looks exactly the same) which has a lower gravity scale and a parachute attached using a turret script. Then cover the ground with a script zone that sends a custom to the enter of a certain preset, which buys buys the original charter back. Of course it would be better using scripting. 
 
  Visit Jerad's deer sweat shop [Updated on: Sat, 27 January 2007 19:26] Report message to a moderator |  
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			| Re: parachute spawn [message #241666 is a reply to message #241474] | Sat, 27 January 2007 19:57   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| 
  i am useless unless its explained from scratch id prefer it to be mix though.
 
 made a disabled spawrner for the hummer, did the script, works. i added m08_mobile_vehicle as well. one prob, it doesn't shoot.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sat, 27 January 2007 20:15] Report message to a moderator |  
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			| Re: parachute spawn [message #241676 is a reply to message #241474] | Sat, 27 January 2007 20:22   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| oh great, le crashes every time i try and load the level now. no backups. it crashes at blutiberium.w3d (which i tried putting on my map, but it was invisible). my computer loves me 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sat, 27 January 2007 20:25] Report message to a moderator |  
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			| Re: parachute spawn [message #241690 is a reply to message #241474] | Sat, 27 January 2007 22:12   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| error report, then when i press dont send it exits (quite quickly actually) 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241709 is a reply to message #241474] | Sun, 28 January 2007 00:16   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| only used the presets and the w3d map i made. edit:made a file called blutiberium and exported it. still wont work
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sun, 28 January 2007 00:22] Report message to a moderator |  
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			| Re: parachute spawn [message #241711 is a reply to message #241474] | Sun, 28 January 2007 00:25   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| replaced the presets file, i lost all my temps and i have the same prob. ill try and work from scratch 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241721 is a reply to message #241474] | Sun, 28 January 2007 01:16   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| meshes too complex? it worked until i saved, then i exited. now i just cant open it. how do i remove these meshes or whatever if i cant open the file? 
 p.s. the new map i am making to substitute (i would like to get the old workin) makes a chinnok follow a waypath. how do i activate a script when it gets to a certain path node?
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241730 is a reply to message #241474] | Sun, 28 January 2007 03:03   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| i made a script zone near a radio, and told it to enable a helicopter. how do i set the directory in the sound presets for the sound i want to play when you enter the script zone?(using jfw_2d_sound_custom <i think>) 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241732 is a reply to message #241474] | Sun, 28 January 2007 03:49   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| oh oh, made a beta of the level 
 i made this a spoiler so it doesnt hog the page
 
 Toggle Spoileroh oh, made a beta of the level
 
 New_Enable_staelth_player
 Error getting function adress from bhs.dll
 
 New_set_fog_enable_player
 Error getting function adress from bhs.dll
 
 new_set_fog_range_player
 Error getting function adress from bhs.dll
 
 new_set_object_radar_blip_shape
 Error getting function adress from bhs.dll
 
 new_set_object_radar_blip_colour
 Error getting function adress from bhs.dll
 
 new_set_obj_radar_blip_shape_player
 Error getting function adress from bhs.dll
 
 new_set_obj_radar_blip_colour_player
 Error getting function adress from bhs.dll
 
 newaddobjectcreatehook
 Error getting function adress from bhs.dll
 
 newremoveobjectcreatehook
 Error getting function adress from bhs.dll
 
 addloadlevelhook
 Error getting function adress from bhs.dll
 
 addgameoverhook
 Error getting function adress from bhs.dll
 
 addplayerjoinhook
 Error getting function adress from bhs.dll
 
 set_info_texture
 Error getting function adress from bhs.dll
 
 clear_info_texture
 Error getting function adress from bhs.dll
 
 set_vehicle_limit
 Error getting function adress from bhs.dll
 
 get_vehicle_limit
 Error getting function adress from bhs.dll
 
 send_message
 Error getting function adress from bhs.dll
 
 send_message_player
 Error getting function adress from bhs.dll
 
 new_display_helth_bar
 Error getting function adress from bhs.dll
 
 addversionhook
 Error getting function adress from bhs.dll
 
 set_wireframe_mod
 Error getting function adress from bhs.dll
 
 new_disable_all_collisions
 Error getting function adress from bhs.dll
 
 new_disable_phisical_collisions
 Error getting function adress from bhs.dll
 
 new_enable_collision
 Error getting function adress from bhs.dll
 
 load_new_HUD_ini
 Error getting function adress from bhs.dll
 
 remove_weapon
 Error getting function adress from bhs.dll
 
 update_pt_data
 Error getting function adress from bhs.dll
 
 change_radar_map
 Error getting function adress from bhs.dll
 
 addpoweruppurchasehook
 Error getting function adress from bhs.dll
 
 addvehicelpurchasehook
 Error getting function adress from bhs.dll
 
 addcharachterpurchasehook
 Error getting function adress from bhs.dll
 
 addpoweruppurchasemonhook
 Error getting function adress from bhs.dll
 
 addvehiclepurchasemonhook
 Error getting function adress from bhs.dll
 
 addcharacterpurchasemonhook
 Error getting function adress from bhs.dll
 
 removepoweruppurchasehook
 Error getting function adress from bhs.dll
 
 removevehiclepurchasehook
 Error getting function adress from bhs.dll
 
 removecharachterpurchasehook
 Error getting function adress from bhs.dll
 
 removepoweruppurchasehook
 Error getting function adress from bhs.dll
 
 removevehiclepurchasehook
 Error getting function adress from bhs.dll
 
 removecharachterpurchasemonhook
 Error getting function adress from bhs.dll
 
 Get_build_time_multiplayer
 Error getting function adress from bhs.dll
 
 set_currently_building
 Error getting function adress from bhs.dll
 
 is_currently_building
 Error getting function adress from bhs.dll
 
 addconsoleoutput hook (yes, a space between output & hook)
 Error getting function adress from bhs.dll
 
 addCRChook
 Error getting function adress from bhs.dll
 
 adddatahook
 Error getting function adress from bhs.dll
 
 set_reticle_texture1
 Error getting function adress from bhs.dll
 
 set_reticle_texture2
 Error getting function adress from bhs.dll
 
 new_set_fog_colour
 Error getting function adress from bhs.dll
 
 set_fog_colour_player
 Error getting function adress from bhs.dll
 
 new_set_fog_mode
 Error getting function adress from bhs.dll
 
 set_fog_mode_player
 Error getting function adress from bhs.dll
 
 set_shader_number
 Error getting function adress from bhs.dll
 
 new_set_fog_density
 Error getting function adress from bhs.dll
 
 set_fog_density_player
 Error getting function adress from bhs.dll
 
 new_change_time_remaining
 Error getting function adress from bhs.dll
 
 new_change_time_limit
 Error getting function adress from bhs.dll
 
 display_gdi_sidebar
 Error getting function adress from bhs.dll
 
 display_nod_sidebar
 Error getting function adress from bhs.dll
 
 display_security_dialog
 Error getting function adress from bhs.dll
 
 addplayerleavehook
 Error getting function adress from bhs.dll
 
 error
 bhs.dll version mismatch
 
 the level then works fine, but the script zones dont work. seeing as i had to export it as pkg as it had the orig file as well i am guessing these are sideeffects of the orig.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241956 is a reply to message #241474] | Sun, 28 January 2007 19:09   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| i moved the old map and exported and it works. dont need the bhs.dll 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: parachute spawn [message #241974 is a reply to message #241474] | Sun, 28 January 2007 20:45   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| any chance of the name of the script to remove falling damage. i tied editing the global settings to harmless but it didn't work. falling is the closest i can get to parachuting. 
 EDIT: M06_Paradrop_unit. would that work?
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sun, 28 January 2007 20:53] Report message to a moderator |  
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