Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » text display
text display [message #225791] Mon, 09 October 2006 18:07 Go to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
how do you get text to display on the screen when you walk into a specific area (i.e. singleplayer)made with a script zone?
is there a script i can use?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: text display [message #225799 is a reply to message #225791] Mon, 09 October 2006 20:56 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
Messages: 41
Registered: August 2006
Karma: 0
Recruit
i think there is one like that. I'm not at my PC now so the best i can do is this. in LE go to the bottom of the script list and look at the last 5-10 scripts, i think the one you want is there...


when i get home if i dont forget i'll see if i can find the script you want.
if not you can always create a DavesArrow
Attach "RMV_Triger_Zone" or "RMV_Triger_Entered??"(ID = DavesArrow ID)to your zone
Attach "JFW_Console_Input_On_Custom" to the DavesArrow

[Updated on: Mon, 09 October 2006 21:13]

Report message to a moderator

Re: text display [message #225806 is a reply to message #225791] Mon, 09 October 2006 23:06 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
do you mean test cinematic?
if so, how do you use the its options


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: text display [message #225808 is a reply to message #225791] Mon, 09 October 2006 23:16 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
He doesn't mean test_cinematic, that is used to trigger cinematic text files, not to display text when entering a zone.


Re: text display [message #225812 is a reply to message #225791] Tue, 10 October 2006 00:14 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
is this even possible with the scrips we got?
Re: text display [message #225818 is a reply to message #225791] Tue, 10 October 2006 00:41 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
JFW_PPAGE_Zone

Player type (usually 2 (0 = Nod, 1 = GDI, 2 = any))
Message (Wheee!)

Attach to anything you want... i use script zones myself.

This will imitate a "private message" or "private page" from the Host.

JFW_TMSG_Zone

See Above.

This imitates as <nick> enters the zone, then <nick> says the message as if it were them. I.E. "zion250: Wheee!"
Re: text display [message #225835 is a reply to message #225791] Tue, 10 October 2006 02:11 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
i dont have either of those scripts

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: text display [message #225845 is a reply to message #225791] Tue, 10 October 2006 03:35 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
in your level edit directory for the mod you are making create a folder called "scripts" (obviously don't try to put the "" marks in...), in that folder place johnwills scripts.dll, scripts2.dll and bhs.dll.

Then to attatch the scripts open up level edit and select "mod" on the object you are trying to attatch the script to, then select the scripts tab (working from memory,might not be called that), then there will be a drop down menu somewhere, select that and there will be a plethora of scripts for you to attach, one of the scripts will be the afore mentioned.



Re: text display [message #225873 is a reply to message #225791] Tue, 10 October 2006 07:22 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Or upgrade your scripts to 2.9.2.
Re: text display [message #225939 is a reply to message #225791] Tue, 10 October 2006 15:17 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
i am sure i already have, as i already have scripts2

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: text display [message #226023 is a reply to message #225791] Wed, 11 October 2006 01:46 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
Messages: 138
Registered: May 2003
Karma: 0
Recruit
If your using the regualr LE, go to your mod folder in the LE directroy. Make a folder called scripts. Go to your renegade directory. Copy scripts.dll and scripts2.dll, and paste them in your newly created scripts folder.

Note: directroy for mod folder: It will be in your renegade tools folder, then go the level edit folder. In there you will see all of your mod names in the formm of folders. Open the corresponding mod folder and that is where the scripts folder goes.
Re: text display [message #226551 is a reply to message #225791] Fri, 13 October 2006 19:55 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
that is basically what i have done, but instead of extracting it to the ren directory and then copying to leveledit, i extracted it to both seperately. this wont make a difference will it?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Previous Topic: Bot spawns..
Next Topic: Another texture problem grrrr
Goto Forum:
  


Current Time: Fri Nov 29 21:28:39 MST 2024

Total time taken to generate the page: 0.01062 seconds