gambling [message #225562] |
Sun, 08 October 2006 16:15 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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in le i have found a script named JFW_slot_machine
the options are easy to understand but it wont work in renegade.
how can i get it working?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: gambling [message #225756 is a reply to message #225562] |
Mon, 09 October 2006 15:13 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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tried that, does nothing
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: gambling [message #225798 is a reply to message #225562] |
Mon, 09 October 2006 20:43 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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JFW_Slot_Machine_2 (a script for a slot machine with an animation and sound)
Cost (cost to play)
Winnings (winnings if you win)
Percent (percent chance to win)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Animation (what animation to play when the slot machine is poked)
Sound (what sound to play when the slot machine is poked)
When this object is poked, it generates a random number between 0 and 99
if that number is < the Prercent value, you recieve "winnings" credits.
Otherwise you loose "cost" credits.
[Updated on: Mon, 09 October 2006 20:43] Report message to a moderator
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