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Team Remix [message #222421] Tue, 26 September 2006 07:00 Go to next message
trooprm02 is currently offline  trooprm02
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Hey guys,

New problem I have encountered...
For some reson, team remix appears to be disabled, but in my svrcfg_cnc.ini, in my fds/data folder, it says yes to enable it Huh

Is there anything else I should check for?

P.S: will update you on the situation when I get home Thumbs Up


Re: Team Remix [message #222689 is a reply to message #222421] Tue, 26 September 2006 23:30 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Well, I noticed that team remix only does minimal changes on our servers lately. I have no clue why.

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Re: Team Remix [message #222726 is a reply to message #222421] Wed, 27 September 2006 07:08 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Is there a remix option in any other config file? (ie:ssaow, brenbot?) Huh

Re: Team Remix [message #222741 is a reply to message #222421] Wed, 27 September 2006 08:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I wonder if blackintels reserved slots causes the server to mis-calculate the team numbers somehow?

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Re: Team Remix [message #222750 is a reply to message #222741] Wed, 27 September 2006 08:58 Go to previous messageGo to next message
tonyrolm is currently offline  tonyrolm
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I have noticed the remix issue on occasion but never really gave it much thought. It may be related to the Black Intel reserved slots mod, but I cannot say for sure it was actually working properly prior.

The only setting for team remix is in the svrcfg_cnc.ini file.
RemixTeams=Yes

Tony


Re: Team Remix [message #222836 is a reply to message #222421] Wed, 27 September 2006 13:51 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Well if team-remix is acting up the new autobalance module in BR 1.43 might be even more useful than expected, even on non-fanmaps

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Re: Team Remix [message #222837 is a reply to message #222421] Wed, 27 September 2006 13:56 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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I have set reserved slots to 0 Huh

Re: Team Remix [message #222846 is a reply to message #222837] Wed, 27 September 2006 14:27 Go to previous messageGo to next message
tonyrolm is currently offline  tonyrolm
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You changed the setting on the reserved slots. Did it fix it?

Re: Team Remix [message #222849 is a reply to message #222846] Wed, 27 September 2006 14:39 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Hmm I hope this isn't caused by our reserved slots, I will ask either Dead6re or StealthEye to have a look tommorrow as they are unavaible right now.
If we will see this happening with our fix we might decide to include our improved team remix feature, which is based on score instead of randomizing the players teams.


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

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Re: Team Remix [message #222850 is a reply to message #222849] Wed, 27 September 2006 14:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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EvilWhiteDragon wrote on Wed, 27 September 2006 22:39

Hmm I hope this isn't caused by our reserved slots, I will ask either Dead6re or StealthEye to have a look tommorrow as they are unavaible right now.
If we will see this happening with our fix we might decide to include our improved team remix feature, which is based on score instead of randomizing the players teams.


how will that work? as in does th top #1 get GDI #2 get NOD etc?
Re: Team Remix [message #222856 is a reply to message #222850] Wed, 27 September 2006 14:50 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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currently it work like this:
player 1 has a score of 3000
player 2 has a score of 1500
player 3 has a score of 1000
player 4 has a score of 300
player 5 has a score of 50

1 goes to NOd (is randomly chosen)
then 2,3,4 go to GDI cause their combined score is below the score of 1
5 goes to nod because else the teams will get to unbalanced

If I recall correctly.

it could also be that 4 goes to nod and 5 goes to gdi, not sure.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

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Governments should be afraid of their people.
Re: Team Remix [message #222912 is a reply to message #222856] Wed, 27 September 2006 18:10 Go to previous messageGo to next message
tonyrolm is currently offline  tonyrolm
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I went ahead and changed the setting to zer0 and it appears to have fixed it.

Re: Team Remix [message #222990 is a reply to message #222912] Wed, 27 September 2006 22:20 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Are you sure ? I cant imagen that the reserved slots will have any difference on the teamremix, so might be just bad luck that the server didnt remix all to well ?

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Team Remix [message #223007 is a reply to message #222990] Wed, 27 September 2006 23:03 Go to previous messageGo to next message
tonyrolm is currently offline  tonyrolm
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Reviewing my ladder since I installed the BI mod there has been some lop-sided side statistics with players stats having large counts on one team versus the other.


Re: Team Remix [message #223053 is a reply to message #222421] Thu, 28 September 2006 03:52 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Our team remix loops through the players from high->low score, then adds them to the team with the lowest score, unless that would make the teams uneven (maxplayers/2), rounded up. The first team is randomly chosen.
So your example was correct EWD.

I wonder how the reserved slots could be causing that, but will ask dead6re to look into it, as he made the reserved slots feature.


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Re: Team Remix [message #223080 is a reply to message #222421] Thu, 28 September 2006 07:26 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Ok, problem is fixed, danpaul sayed it may have been caused because of the reserved slots, or because of a error ssaow made logging Huh

Re: Team Remix [message #223086 is a reply to message #222421] Thu, 28 September 2006 07:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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so the problem seemed to be linked to the SSAOW gamelog not reporting players characters being created (EG - always loading)? Odd

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Re: Team Remix [message #223480 is a reply to message #222421] Fri, 29 September 2006 08:51 Go to previous message
dead6re is currently offline  dead6re
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My code touches nothing near what was happening here.

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