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Am I right? [message #-987511] Sun, 05 January 2003 11:06 Go to next message
Anonymous
You dont have to include textures that are already in the renegade files when you publish a map?
Am I right? [message #-987510] Sun, 05 January 2003 11:14 Go to previous messageGo to next message
Anonymous
Nope, if the game can find it in always.dat, you don't need it in your mod directory.
Am I right? [message #-987509] Sun, 05 January 2003 11:32 Go to previous messageGo to next message
Anonymous
I thought so, thx.
Am I right? [message #-987508] Sun, 05 January 2003 11:36 Go to previous messageGo to next message
Anonymous
what is it with .dds files? I mean they can be replaced by .tga files?
Am I right? [message #-987507] Sun, 05 January 2003 13:09 Go to previous message
Anonymous
quote:
Originally posted by DeafWasp:
what is it with .dds files? I mean they can be replaced by .tga files?

Eqvaliser has a plugin for PSP 7.0 which will decompress/recompress .DDS files.
[URL=http://www.renegade.eqvaliser.com/skindownload.asp]http://www.renegade.eqvaliser.com/skindownload.asp[/UR L]

Also on Nvidia.com the source code is available for a plugin for 3ds Max, but the SDK is required to recompile the binaries. As far as replacing .DDS with .TGA, ive never had exceptionally great luck with it. Level Edit has scoffed at some of my .TGA files in the past.

Edited 10:20pm CST for spelling error.

[ January 05, 2003, 20:13: Message edited by: Khaldor ]
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