Player visceroids? [message #210249] |
Fri, 28 July 2006 19:44 |
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Spetz5
Messages: 109 Registered: October 2005 Location: Ontario, Canada.
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How can one make a player controlled visceroid, With the movement animation and all. the AI ones have M00_Visceroidinnate_DAY on them, and they play their animation then, But it wont let the player move or fire. I've tried putting C_VISCEROID.C_VISCEROID in the animations box, But he still remains static. Any way to allow a player to control the visceroid, and have it doing those animations?
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Re: Player visceroids? [message #210252 is a reply to message #210249] |
Fri, 28 July 2006 20:09 |
bisen11
Messages: 797 Registered: December 2004
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I think what ussually must happen is the visceroid is too fat of a character so that when people buy it from a pct or something they will get stuck to it or if they are near a wall. I've used the character buy zones before to make people visceroids and they've worked.
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Re: Player visceroids? [message #210256 is a reply to message #210249] |
Fri, 28 July 2006 20:35 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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Send Whitedragon a PM and see if he'll give you a hint. Either he or vloktboky made the visceroid with the full animation as a random character from the crates in Black-Cell's Dragonade (parent of SSAOW). Here's a video.
Oh, and before anyone asks, I don't have clearscope. There are no hand models shown when I switched to 1st person because visceroids don't have any (they're blobs).
[Updated on: Fri, 28 July 2006 20:40] Report message to a moderator
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Re: Player visceroids? [message #210302 is a reply to message #210249] |
Sat, 29 July 2006 07:03 |
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Spetz5
Messages: 109 Registered: October 2005 Location: Ontario, Canada.
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No bisen, I'm not sure thats the exact problem. Because it wouldn't deny the ability to fire would it? Also, I can buy a static visceroid, and I can move him. But i've only ever got the animation working with M00_Visceroidinnate_DAY, which is also the one that denyed my ability to move or fire.
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