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Re: scripts-2.8 source wont compile [message #209743 is a reply to message #209428] |
Tue, 25 July 2006 17:12 |
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You cant use scripts.dll functions from an external bot.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts-2.8 source wont compile [message #209836 is a reply to message #209827] |
Wed, 26 July 2006 09:29 |
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Cat998
Messages: 1081 Registered: January 2004 Location: Austria, Vienna
Karma: 0
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General (1 Star) Moderator/Captain |
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PackHunter wrote on Wed, 26 July 2006 17:25 | SSAOW adds extra commands to the fds which BR can call through renrem.
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SSAOW doesn't add any commands to the FDS,
what you mean is bhs.dll.
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
[Updated on: Wed, 26 July 2006 09:29] Report message to a moderator
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Re: scripts-2.8 source wont compile [message #209936 is a reply to message #209836] |
Wed, 26 July 2006 22:26 |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
Karma: 0
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Commander |
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Cat998 wrote on Wed, 26 July 2006 12:29 |
PackHunter wrote on Wed, 26 July 2006 17:25 | SSAOW adds extra commands to the fds which BR can call through renrem.
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SSAOW doesn't add any commands to the FDS,
what you mean is bhs.dll.
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Which comes with scripts.dll and SSAOW.
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Re: scripts-2.8 source wont compile [message #210078 is a reply to message #210068] |
Thu, 27 July 2006 15:18 |
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Cat998
Messages: 1081 Registered: January 2004 Location: Austria, Vienna
Karma: 0
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General (1 Star) Moderator/Captain |
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PackHunter wrote on Thu, 27 July 2006 23:32 | magic
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Brenbot has a native interface for Renrem, that means
it does not need any dll to communicate with the FDS (it does
it with a direct udp connection). You can get the player IDs
with player_info, or you send player_info to the FDS and read
the response from the logfile....
A better way would be RLmon (included in scripts 2.9), you can
read the console output with it (see bhs.txt).
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
[Updated on: Thu, 27 July 2006 15:22] Report message to a moderator
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Re: scripts-2.8 source wont compile [message #210243 is a reply to message #209428] |
Fri, 28 July 2006 19:18 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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i have looked at rlmon in bhs.txt and how to use it. but what i have noticed is that if i just recompile scripts.dll without editing. renegadefds doent include it at all. and you only have a small amount of commands. this is very anoying, i am using version 8.0 of microsoft visual c++ express edition. why wont it work? i have no errors when it compiles at all, not even warnings.
i hope someone can help.
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