Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » ssaow bug/problem --> server crash
ssaow bug/problem --> server crash [message #209365] Sun, 23 July 2006 11:00 Go to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
ok i've been havin a big problem with ssaow. i did remove it for some point and just had my serverside mods in place but i've decided to go back to it and try to fix it.

basically some times the server crashes when mines/beacons have been placed, an attempt at disarming them have been made but they have then gone of and blown up a building. when the building blows up the server restarts. Only happens when a failed attempt to disarm it has been made and it only happens when i have ssaow 1.5 in place. I've tried reinstalling it so its not a faulty install.

any ideas much appreciated.
thanks buffymaniack
Re: ssaow bug/problem --> server crash [message #209396 is a reply to message #209365] Sun, 23 July 2006 14:27 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Hmm, this is new, never heard of this one.

FDS re-install? It will probably help if the server restarts.
Re: ssaow bug/problem --> server crash [message #209408 is a reply to message #209365] Sun, 23 July 2006 15:23 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
i've tried everything. reinstalled the fds, reinstalled the bot, reinstalling ssaow. i mean it doesnt happen when i use scripts.dll 2.8 but when i run ssaow it crashes as soon as a failed disarm happens.

its really weird, so any suggestions welcome.
buffymaniack
Re: ssaow bug/problem --> server crash [message #209412 is a reply to message #209365] Sun, 23 July 2006 15:34 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
Have you already notified WhiteDragon about this?

Re: ssaow bug/problem --> server crash [message #209413 is a reply to message #209365] Sun, 23 July 2006 15:48 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
Post the crashdump.txt.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: ssaow bug/problem --> server crash [message #209426 is a reply to message #209365] Sun, 23 July 2006 16:39 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
Mad i recommend 1.4.1, cos 1.5 has the 'bandwidth checking killer' people will disconnect heaps and complain about lag..lol

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: ssaow bug/problem --> server crash [message #209427 is a reply to message #209365] Sun, 23 July 2006 16:40 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
i duno if your find this crashdump much use but what i've done is taken the code from ssaow and upgraded it to the 2.8 release of scripts.dll in an attempt to get it to work. everythin else still works fine and it only still restarts on the failed disarm so technically the crashdump should still report the same error. if its no use let me know.

buffymaniack
  • Attachment: crashdump.txt
    (Size: 72.66KB, Downloaded 117 times)
Re: ssaow bug/problem --> server crash [message #209429 is a reply to message #209365] Sun, 23 July 2006 16:56 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

it's pretty useless if it is a custom scripts.dll Wink

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: ssaow bug/problem --> server crash [message #209435 is a reply to message #209365] Sun, 23 July 2006 17:41 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Yeah, SSAOW only works with the scripts it's given with.
Re: ssaow bug/problem --> server crash [message #209445 is a reply to message #209365] Sun, 23 July 2006 18:33 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
well the ssaow works perfectly fine the same as it did with the original scripts file it just crashes on that same point so surely the crashdump will contain the same error. but i dont know much about crash files so i may be mistaken.

buffymaniack
Re: ssaow bug/problem --> server crash [message #209446 is a reply to message #209365] Sun, 23 July 2006 18:40 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
Crashdumps that come from modified versions of SSAOW are useless since the addresses will be different.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: ssaow bug/problem --> server crash [message #209496 is a reply to message #209365] Mon, 24 July 2006 04:57 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
Messages: 290
Registered: February 2003
Location: Kentucky, USA
Karma: 0
Recruit

Well it wasn't completely useless. It tells you he's getting knocked up by a null pointer and his description of when it occurs gives you a fairly good idea of where to start looking for it.
Re: ssaow bug/problem --> server crash [message #209515 is a reply to message #209365] Mon, 24 July 2006 08:15 Go to previous messageGo to next message
sycar is currently offline  sycar
Messages: 144
Registered: February 2006
Location: Reading, UK
Karma: 0
Recruit
ok i'll put the original ssaow files back in use and get the crashdump from them. in the mean time could someone tell me how i can use the exeception address given in the current crashdump to search through the source to see where the problem is. im quite new to usin the crash files.

buffymaniack
Re: ssaow bug/problem --> server crash [message #210307 is a reply to message #209426] Sat, 29 July 2006 08:14 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
Messages: 109
Registered: October 2005
Location: Ontario, Canada.
Karma: 0
Recruit
theplague wrote on Sun, 23 July 2006 18:39

Mad i recommend 1.4.1, cos 1.5 has the 'bandwidth checking killer' people will disconnect heaps and complain about lag..lol


I run SSAOW 1.5, and at random times, everyone in my server will disconnect. Could it be SSAOW 1.5 doing this?


http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: ssaow bug/problem --> server crash [message #210309 is a reply to message #209365] Sat, 29 July 2006 08:38 Go to previous message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
I run SSAOW all the time on my server and players play for hour with complaints of lag or disconnects. Must have just been the way you installed it, or the way you edited SSOAW.ini.
Previous Topic: scripts.dll 2.9 is out
Next Topic: A Discussion of the Technical Feasibility of Importing Meshes as a Process of Map Creation
Goto Forum:
  


Current Time: Sat Nov 30 14:18:07 MST 2024

Total time taken to generate the page: 0.00863 seconds