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Home » Renegade Discussions » Mod Forum » [EDITED] Set an animation on a building aggregate
[EDITED] Set an animation on a building aggregate [message #208362] Sun, 16 July 2006 05:50 Go to next message
danpaul88 is currently offline  danpaul88
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EDIT: OK, i just worked out JFW_Set_Animation_On_Custom only works if its attached to the object you want to animate.

Is there another script I could use which can set an animation on another object (EG a building aggregate, since you cant actually put scripts on those...)


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[Updated on: Sun, 16 July 2006 06:16]

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Re: [EDITED] Set an animation on a building aggregate [message #208387 is a reply to message #208362] Sun, 16 July 2006 09:28 Go to previous messageGo to next message
Viking is currently offline  Viking
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You could try just makin a animated object and put it where you want in level edit?


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Re: [EDITED] Set an animation on a building aggregate [message #208388 is a reply to message #208362] Sun, 16 July 2006 09:34 Go to previous message
danpaul88 is currently offline  danpaul88
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Yeah, but I am trying to make it animate when the building constructs a vehicle... it's probably easier in the long run though, just add a script to send a custom from the PCT whenever anyone accesses it... but it won't be able to distingish if they actually bought a vehicle or not.

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