[EDITED] Set an animation on a building aggregate [message #208362] |
Sun, 16 July 2006 05:50 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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EDIT: OK, i just worked out JFW_Set_Animation_On_Custom only works if its attached to the object you want to animate.
Is there another script I could use which can set an animation on another object (EG a building aggregate, since you cant actually put scripts on those...)
[Updated on: Sun, 16 July 2006 06:16] Report message to a moderator
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Re: [EDITED] Set an animation on a building aggregate [message #208387 is a reply to message #208362] |
Sun, 16 July 2006 09:28 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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You could try just makin a animated object and put it where you want in level edit?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: [EDITED] Set an animation on a building aggregate [message #208388 is a reply to message #208362] |
Sun, 16 July 2006 09:34 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Yeah, but I am trying to make it animate when the building constructs a vehicle... it's probably easier in the long run though, just add a script to send a custom from the PCT whenever anyone accesses it... but it won't be able to distingish if they actually bought a vehicle or not.
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