C&C FarCry Update - Playtest went though [message #205454] |
Mon, 26 June 2006 00:34 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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So we spent a good 3 hours today going through playtesting the current build.
We have quite a bit of data collected and have already started working on the initial bug list and feature modifications.
I will post up some screenies tomorrow.
~Dante
Sneak peak attached, purchase terminal in game and working (WIP Design)
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Attachment: pt.jpg
(Size: 49.94KB, Downloaded 1048 times)
RenEvo
[Updated on: Mon, 26 June 2006 00:35] Report message to a moderator
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Re: C&C FarCry Update - Playtest went though [message #205729 is a reply to message #205454] |
Tue, 27 June 2006 09:45 |
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Jaspah
Messages: 1478 Registered: July 2003 Location: Syracuse, New York
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General (1 Star) |
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Looks like it's coming along nicely. Still looking for people to help playtest? I need a good reason to play FarCry again.
Quote: | You can place no or any amount of "MCT"s, called CriticalPoints, to any building. This means a building can have more than one MCT, no MCT, or more than one building can share the same MCT.
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What would be the point of adding a MCT anyway then? Looks like you're just fucking yourself over if you place one.
[Updated on: Tue, 27 June 2006 09:47] Report message to a moderator
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Re: C&C FarCry Update - Playtest went though [message #205736 is a reply to message #205454] |
Tue, 27 June 2006 10:50 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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Commander |
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To keep the same style of gameplay that Renegade has. Depending on the map maker, you can still have one MCT for a building, same as Renegade. But having multiple MCT's allows for different styles of gameplay for maps.
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Re: C&C FarCry Update - Playtest went though [message #205811 is a reply to message #205454] |
Tue, 27 June 2006 20:49 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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I have FarCry, but my computer can barely run singleplayer on the lowest details, so I am guessing that it will be even worse in multiplayer.
Well, actually, maybe not. On my old computer I had Aliens VS Predator 2 and singeplayer lagged badly, but multiplayer did not lagg at all, so I hope that will be the case with this mod if I ever try it.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Tue, 27 June 2006 20:55] Report message to a moderator
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Re: C&C FarCry Update - Playtest went though [message #205822 is a reply to message #205454] |
Wed, 28 June 2006 00:25 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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just a note, once we finish 2 maps (i know, not a lot) i plan on releasing the beta publicly to start tracking bugs down.
from there we will release the other 3 plan maps, guides on how to setup maps, as well as fix any issues we have from there on out.
i am looking at wanting to release something in the august time frame, but don't quote me.
RenEvo
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Re: C&C FarCry Update - Playtest went though [message #205894 is a reply to message #205454] |
Wed, 28 June 2006 15:30 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Just got another level designer, he is starting preliminary work on a day map. will get screens posted when it becomes interestign to look at.
-Tim- is his name btw...
Also, i run a 9800XT with 2g Ram, and a P4 3.2 with FarCry on max settings.
RenEvo
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