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Re: vehicle upgrades in mod. [message #203241 is a reply to message #203236] |
Fri, 09 June 2006 11:57 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Titan_HQ wrote on Fri, 09 June 2006 13:39 | This is just an idea that i have got for my mod CnC Tiberium Desolation. Is it possible to upgrade your vehicle. Like if a Nod player for example buys a light tank. could the plyer who bought it then go into another building and buy an upgrade for it like a new turret with two barrels or a upgrade that would slow the vehicle down but let it burrow like a tic tank.
Also were looking for someone who can model chracters.
Mail me at monkey_toes90@hotmail.co.uk
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I have asked about this before and nope you cant, unless you build a total mod like path beyord or reborn, which you are, so you gonna need someone who has uber skills in modding renegade and models.
[Updated on: Fri, 09 June 2006 11:58] Report message to a moderator
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Re: vehicle upgrades in mod. [message #206697 is a reply to message #203236] |
Wed, 05 July 2006 18:43 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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You could make it so when you enter a zone it attaches a script to the tank that attaches an automatic turret, or you could make it so when it enters a zone the zone sends a custom to it. And when it receives the custom it attaches a script that drops a new tank with the upgrades when it is destroyed and one second after that the tank would blow up there for dropping the new and improved tank.
Visit Jerad's deer sweat shop
[Updated on: Wed, 27 July 2011 13:02] Report message to a moderator
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